This is my enemy class which needs to shoot
import greenfoot.*; public class Miniship extends Actor { public void act() { move(4); randomTurn(); turnAtEdge(); } /** * With a 10% probability, turn a bit right or left. */ public void randomTurn() { if ( Greenfoot.getRandomNumber(100) < 10 ) { turn( Greenfoot.getRandomNumber(40)-20 ); } } /** * If we reach the edge of the world, turn a little bit. */ public void turnAtEdge() { if (atWorldEdge()) { turn(7); } } public boolean atWorldEdge() { if(getX() < 10 || getX() > getWorld().getWidth() - 10) return true; if(getY() < 10 || getY() > getWorld().getHeight() - 10) return true; else return false; } }