This is my enemy class which needs to shoot
import greenfoot.*;
public class Miniship extends Actor
{
public void act()
{
move(4);
randomTurn();
turnAtEdge();
}
/**
* With a 10% probability, turn a bit right or left.
*/
public void randomTurn()
{
if ( Greenfoot.getRandomNumber(100) < 10 )
{
turn( Greenfoot.getRandomNumber(40)-20 );
}
}
/**
* If we reach the edge of the world, turn a little bit.
*/
public void turnAtEdge()
{
if (atWorldEdge())
{
turn(7);
}
}
public boolean atWorldEdge()
{
if(getX() < 10 || getX() > getWorld().getWidth() - 10)
return true;
if(getY() < 10 || getY() > getWorld().getHeight() - 10)
return true;
else
return false;
}
}
