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Method error
By sophiaking, with 2 replies.
Last reply by Super_Hippo, almost 11 years ago:
sophiaking wrote...
<Code Omitted> in my counter this is an if statement that stops the counter once it reaches zero. for this met
Stopping a counter at zero
By sophiaking, with 6 replies.
Last reply by sophiaking, almost 11 years ago:
Thanks that worked!
Score
By Tylon619, with 1 reply.
Replied to by danpost, almost 11 years ago:
Please show what you have tried. Cannot fix unseen code. Use the 'code' link below the reply box to insert code into your posts.
Help W/Mining Project.
By LordDanicus, with 1 reply.
Replied to by danpost, almost 11 years ago:
There are many scrolling engines available here. I have several up. My latest one,
Easy Infinite Scrolling Support Class
, is quite a simple one and easy to use. If you do not have a background image that needs to scroll, it would be perfect (the background scrolling engine of this particular support class 'wraps' the background image; however, the actors can scroll without the background. Another demonstration of its use is in my
Wombat Racing
scenario.
How do you add object within the constructor for the object you are adding?
By Diljot, with 13 replies.
Last reply by Diljot, almost 11 years ago:
IT WORKS!! Yes! Thank you again for all your help!
Need help with an array
By kdbailey, with 1 reply.
Replied to by davmac, almost 11 years ago:
Line 22: <Code Omitted> This creates a variable which can hold a reference to an array, but it doesn't create an array. Nowhere in your code is an array created, so there is no array; 'thisDeck' remains
null
. When you try to use it, you would get a NullPointerException. You need to initialise the variable with an array: <Code Omitted> (By the way, if you need help with an exception,
please
post the stack trace or at least say which line you get the exception on! This makes it much easier to diagnose.)
Help spawning into world of selected stages
By RagingAsian, with 28 replies.
Last reply by RagingAsian, almost 11 years ago:
Should they stay private or change them to public? I posted the scenario as well on my profile.
Turns
By sophiaking, with no replies.
in my game i have a computer player and the payer controlled by a person and i want them to take turn in attacks. I'm using this code to assign the attacks if (BattleStage.turn == 1) { System.out.println("turn " +BattleStage.turn); Attack(); } however I'm stuck on making the attack happen after each other and going on until someone dies
I Need Help With Some Random Spawning
By Mikeburdge, with 6 replies.
Last reply by LordLuhar, almost 11 years ago:
Yeah put them in both, once in the world code, and once in the food code
How to get an object to push another object forward in the same direction?
By LaffyTaffy65, with 5 replies.
Last reply by danpost, almost 11 years ago:
Like I said, that code was not going to be exactly what you needed. You will have to determine which way to move the ball and move it in the proper direction. Unfortunately, I am short on time at the moment and will probably be out for several hours.
2D arrays
By KiwiMC1482, with 15 replies.
Last reply by danpost, almost 11 years ago:
First issue: the 'adjustToGrid' method was created to accommodate square grid-cells. You will need two separate fields, 'gridCellX' and 'gridCellY', instead of the one field, 'gridCellSize' for the dimensions (width and height) of one grid-cell. Second issue (maybe): if the size of your Background world is not at least (1050, 600), then you will have an issue. After removing the declaration of the field 'gridCellSize' and adding in 'gridCellX' and 'gridCellY', you will need to set the value of those fields in your 'createVariable' method. Then change the 'adjustToGrid' method to this:
CLICKING a button and creating an actor
By KiwiMC1482, with 10 replies.
Last reply by KiwiMC1482, almost 11 years ago:
Okay so far i have <Code Omitted> which complies fine but doesn't actually delete the last minim created and I don't really know what i'm doing wrong
What am i doing wrong?
By RICHJAMA, with 20 replies.
Last reply by danpost, almost 11 years ago:
I do not understand what you mean. I do not see 'setDirection' nor 'atWorldEdge' in that list. Also, the 'move' method inherited has one int parameter and you are trying to call one without any parameters; so, the one you are calling is non-existent.
5 in 1
By ZwaineOnGFoot, with 1 reply.
Replied to by danpost, almost 11 years ago:
This should be categorized under 'Other', not 'Programming'. However, the answer is yes. My
Clock/StockWatch/Timer
scenario uses different worlds to run the different applications. This show the ability of both the choice making and of multiple projects in one. To show the versatility of greenfoot -- how about two games in one. Check out my
PIP Actor Class
scenario (not that you would want something like that).
attack the direction im looking thanks !
By CodeDaySwag, with 11 replies.
Last reply by danpost, almost 11 years ago:
First create a subclass of Actor to display the message; then give it the behavior (using the act method) to remove itself upon "whatever" key press.
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