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can someone tell me have i done something wrong
By SAMAD101, with 3 replies.
Last reply by danpost, almost 11 years ago:
Please do not start multiple discussion threads on the same issue. And please use 'code' tags for posting codes (refer to the 'Posting code? read this!' link below the reply box). Please refer to
this
discussion thread about this issue.
when it compiling it say cannot find symbol
By SAMAD101, with 4 replies.
Last reply by danpost, almost 11 years ago:
SAMAD101 wrote...
can you tell me where i have gone wrong
No -- as you only gave a condensed version of the error message you received. (for one thing)
hello
By SAMAD101, with 1 reply.
Replied to by danpost, almost 11 years ago:
Please do not start useless discussion threads. In other words, only start one if you have a legitimate programming issue or other question. And when you do, please include any information that may be helpful in resolving your issue.
It compiles with no errors, then it doesn't do its purpose D:
By Slug, with 10 replies.
Last reply by danpost, almost 11 years ago:
You might want to show what you found for others to see. However, the following should be sufficient: <Code Omitted>
Question: Move mushroom for a beforehand specified distance
By Yavelee, with 2 replies.
Last reply by Yavelee, almost 11 years ago:
it worked! thank you so much :-)
Is it just me, or have all java applets been rendered unusable?
By Datanaut, with 1 reply.
Replied to by lordhershey, almost 11 years ago:
Can you add your site to the list as well? Are you trying to run applets locally by opening a web page on your local machine?
software problems
By Etienne, with 1 reply.
Replied to by Etienne, almost 11 years ago:
I found the Problem. My type size was 14.But i can see them with some other sizes.
I need help with car game.
By david12, with 1 reply.
Replied to by danpost, almost 11 years ago:
Line 28 in your world subclass above is what is setting the rate of production of vehicles. Using 'Math.random()*5', the average value would be two. That means you will produce on average one car every other act cycle. At normal scenario speeds of between 50 and 60 cycles per second, you would be creating 25 to 30 cars per second, on average. Change the '5' to a much larger value. You can also add a constant value to it (for example: 'Math.random()*60+25').
Need help with slowing down animation
By Cathy3210, with 2 replies.
Last reply by Cathy3210, almost 11 years ago:
Thank you very much! :)
Need help with variable ;) Error at line 13 (incompatible types)
By xobookx, with 2 replies.
Last reply by davmac, almost 11 years ago:
Or if you want help here, explain what it is that you want that line of code to do.
Need help with getrandomnumber (Problem in line 17 to 20)
By xobookx, with 2 replies.
Last reply by danpost, almost 11 years ago:
First, the value of the parameter of 'getRandomNumber' must be a positive number. I do not see where 's' nor 'l' are set to any value other than zero. Second, only the values of 's' and 'l' are taken when used as part or all of a parameter expression. Finally, and I think this goes along with the previous statement, using 'getRandomNumber' returns a value that must be used either in an expression or assigned to a variable to be used later; otherwise, the value is immediately lost. In other words, lines 17 and 18 do absolutely nothing above, even if the value of 's' or 'l' was a positive n
Jump Animation
By EduandErnst, with 11 replies.
Last reply by EduandErnst, almost 11 years ago:
Yes, that works just as I want it. Thanks again
Deleting from a file
By Ben&Sam, with 1 reply.
Replied to by danpost, almost 11 years ago:
The easiest way is probably just to read the file in and then re-write the file without those equities.
How can I learn greenfoot java code faster?
By ValeroDeniro, with 2 replies.
Last reply by davmac, almost 11 years ago:
How can I learn greenfoot java code faster?
I would suggest that you ask specific questions about things that you don't understand.
How to make a bullet follow another actor but not turn towards it?
By wsrenwick, with 1 reply.
Replied to by danpost, almost 11 years ago:
Whether you are having the bullet follow the actor with or without turning toward it is done exactly the same way. The only difference is WHEN you turn toward the other actor. To follow turning towards the other actor, you would continuously, via the 'act' method', turn toward the other actor. To follow without turning towards the other actor, you would only once turn toward the other actor, via the 'addedToWorld' method or (and this next way is the one I prefer) in the class of the enemy after creating the bullet and adding it into the world.
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