This site requires JavaScript, please enable it in your browser!
Greenfoot
Username
Password
Remember Me?
Sign Up, Lost Password
Activity
About
Documentation
Download
Discuss
Scenarios
Discussions
You need to login to take part
Current Discussions
moving through objects
By mrlegs, with 1 reply.
Replied to by danpost, almost 14 years ago:
If the river is part of the world's background, you would have to either map the rivers and cross-check using the map, or check the color where the man moves. Move him, then check, If is has a high amount of blue (for the river) then back him up and turn him.
CACC
By Duta, with 3 replies.
Last reply by Duta, almost 14 years ago:
@davmac I was assuming that it was a class, its just a shame that users uploading individual scenarios will be knocked off the front page really quickly. Its not the end of the world, just a little strange logging in to so many versions of one thing.
open editor failed
By Baxtor, with 4 replies.
Last reply by Baxtor, almost 14 years ago:
thx, so i will use greenfoot ;-)
Greenfoot 2.2?
By DonaldDuck, with 3 replies.
Last reply by davmac, almost 14 years ago:
Is turnTowards() like facing a different class?
It can be used to face towards another
object
, which could be of the same or a different class.
documentation
By vbh, with 6 replies.
Last reply by vbh, almost 14 years ago:
sorry im danish try to translate as good as i can. for some very strange reason its working today. thak you for trying to help me.
Image Tracking...
By Omniscience, with 2 replies.
Last reply by Omniscience, almost 14 years ago:
Thanks
davmac
, again incredibly helpful. I do appreciate the corrections in the terminology; it definitely will help me in an exam :) ... On careful thought, I think I will opt for your first possible solution, seeing as the images are very small, so the inefficiency itself, for me, will be near to negligible. EDIT: ah, it didn't work! Well, lets try the
seemingly
long-winded alternative...
Removing requests to add to collection does not appear to work
By danpost, with 4 replies.
Last reply by danpost, almost 14 years ago:
It works now, thank you so much!
book scenarios??
By vbh, with 2 replies.
Last reply by vbh, almost 14 years ago:
i did find it in the end :-) ty for your replay
Creating multiple levels
By Dave, with no replies.
Hello, after extensive research I can not figure out how I can add multiple levels into my scenario while keeping the same screen, objects and existing code as the last so that I can just add more objects to the same thing but on another level if that makes sense? Dave
How to add an object with a specific image.
By murphys, with 2 replies.
Last reply by murphys, almost 14 years ago:
Thank you danpost for your reply. Yes, the Key class does provide specific images (white key or black keys) when the keys are constructed. I guess I should look at that code and adapt it for my purposes. That "one last question" was Colombo-esque in its pertinence. Thank you again.
Sin, cos, and tan?
By nooby123, with 9 replies.
Last reply by Duta, almost 14 years ago:
If its that you're wanting to do,
click here.
(^Shameless self promotion)
Menus, Score-counters and Lives?
By Dom, with 1 reply.
Replied to by danpost, almost 14 years ago:
See 'reply to Game Help'.
[Ask] Rough Terrain Problems
By Zhirayuki, with 4 replies.
Last reply by Zhirayuki, almost 14 years ago:
yes exactly... dunno the logic , anyway he didn't share the code
Odysseus Game Help
By tallyaka, with 2 replies.
Last reply by tallyaka, almost 14 years ago:
Ok thanks! I wanted to put it in my actor so i fiddled with it a little, but thanks!
img help
By Tomc84, with 1 reply.
Replied to by DonaldDuck, almost 14 years ago:
I don't know if I know what you mean but from what I see, you should be calling remove(Hollow) as you already have a reference to a specific object. Also, you can't change your hollow to a pow if you remove the hollow. It looks like you shouldn't remove the hollow, but change to Hollow.setImage("comicpunch.png"); so it changes the image of the object at the offset instead of the image of the current object.
1003
1004
1005
1006
1007
1008
1009
X