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Current Discussions
Removing requests to add to collection does not appear to work
By danpost, with 4 replies.
Last reply by danpost, about 14 years ago:
It works now, thank you so much!
book scenarios??
By vbh, with 2 replies.
Last reply by vbh, about 14 years ago:
i did find it in the end :-) ty for your replay
Creating multiple levels
By Dave, with no replies.
Hello, after extensive research I can not figure out how I can add multiple levels into my scenario while keeping the same screen, objects and existing code as the last so that I can just add more objects to the same thing but on another level if that makes sense? Dave
How to add an object with a specific image.
By murphys, with 2 replies.
Last reply by murphys, about 14 years ago:
Thank you danpost for your reply. Yes, the Key class does provide specific images (white key or black keys) when the keys are constructed. I guess I should look at that code and adapt it for my purposes. That "one last question" was Colombo-esque in its pertinence. Thank you again.
Sin, cos, and tan?
By nooby123, with 9 replies.
Last reply by Duta, about 14 years ago:
If its that you're wanting to do,
click here.
(^Shameless self promotion)
Menus, Score-counters and Lives?
By Dom, with 1 reply.
Replied to by danpost, about 14 years ago:
See 'reply to Game Help'.
[Ask] Rough Terrain Problems
By Zhirayuki, with 4 replies.
Last reply by Zhirayuki, about 14 years ago:
yes exactly... dunno the logic , anyway he didn't share the code
Odysseus Game Help
By tallyaka, with 2 replies.
Last reply by tallyaka, about 14 years ago:
Ok thanks! I wanted to put it in my actor so i fiddled with it a little, but thanks!
img help
By Tomc84, with 1 reply.
Replied to by DonaldDuck, about 14 years ago:
I don't know if I know what you mean but from what I see, you should be calling remove(Hollow) as you already have a reference to a specific object. Also, you can't change your hollow to a pow if you remove the hollow. It looks like you shouldn't remove the hollow, but change to Hollow.setImage("comicpunch.png"); so it changes the image of the object at the offset instead of the image of the current object.
Too many Datas
By Busch2207, with 2 replies.
Last reply by Busch2207, about 14 years ago:
That's a brilliant idea! It works perfekt! :D Thank you. I just have heard, that it needs longer, to load a byte variable, than an int variable. Is this true?
Help!
By Dom, with 35 replies.
Last reply by Dom, about 14 years ago:
THANK YOU SO MUCH! IT'S DONE!!!!! AFTER 3 HOURS, IT IS COMPLETE. YEAH! I listened to what you said, but instead of making the world bigger and adding walls as I don't know how to add walls, i simply just moved the platform away form the dge of the world. Thank you so so much!
Changing the image of Actors from inside the World.
By Omniscience, with 13 replies.
Last reply by danpost, about 14 years ago:
As I am not sure as to all the specifics of your scenario, it is hard to say how I would have done it. Do I understand correctly, that the images are changing size to make it appear they are getting closer (or farther) from the observer? If so, I probably would have three variables, two to hold the scale at full size (x and y) and the other to hold the current percentage of full size; then I would have seperate classes for Truck and Camel, putting a public method in the Truck class to call when the object needs swapped
One object "chasing" another
By tallyaka, with 8 replies.
Last reply by tallyaka, about 14 years ago:
Ok, it's working. I'm publishing my "so far" version go
here
to check it out! p.s. Thanks a ton! Never would have figured all that out on my own.
keyboard control
By Alfie5, with 4 replies.
Last reply by Alfie5, about 14 years ago:
Thank You
Can any one give me pointers* on cameras in java?
By Anthony_Tatowicz, with no replies.
So im trying to create some programs to use cameras, like a webcam or a kinect for many different reasons, but i have no idea were to start on even inputing/ getting data from the camera any help would be appreciated.
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