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How to change between worlds when editing
By copyrightkid, with no replies.
hello, How can you change between different worlds when making your game. For example when i'm in one of the worlds classes, how can i go back to the previous to make changes, Thankd
How do you change the world you are viewing when editing your game.
By copyrightkid, with 5 replies.
Last reply by tylers, over 8 years ago:
is this what you mean <Video Omitted> http://www.youtube.com/watch?v=_rXCs8NYDX4
Call the method of an actor, where the actor's name is the contents of a string.
By Julian, with 7 replies.
Last reply by Julian, over 8 years ago:
Thank you both for your help. Without your help I do not thing I would have found "map". But I have discovered after many years of learning new things, that the best way to learn something is to ask an expert. I now have two maps: one mapping graphemes to objects, and one mapping keyboard keys to graphemes. So I end up with the quite interested & complex line... graphemeMap.get(kbdBindingMap.get(key)).play(); If in six months I still understand the above line, I will feel I am on my way to being an expert. Thank you.
Question regarding Heap Space
By lux, with 2 replies.
Last reply by lux, over 8 years ago:
All right thank you.
By kartikitrak, with 2 replies.
Last reply by kartikitrak, over 8 years ago:
Is there a way to have it so you font file comes with your program so regardless if you already had it, it will still show the proper font.
Exporting my file
By ChexMex, with 1 reply.
Replied to by plcs, over 8 years ago:
This is probably because you've associated .jar files with BlueJ, it should be associated with javaw.exe instead.
By tylers, with 1 reply.
Replied to by danpost, over 8 years ago:
There really is not information given to answer that question. Is the action to be taken something that should continue to happen while to key is held down? or, is it a one time thing. What kind of action is to be taken when a key is pressed?
By solo1512, with 2 replies.
Last reply by solo1512, over 8 years ago:
<Code Omitted>Thanks but I worked everything out, I just had to add this code to every boolean.
By solo1512, with 1 reply.
Replied to by solo1512, over 8 years ago:
NEVER MIND! I FIGURED IT ALL OUT.
By andrewsadik, with 2 replies.
Last reply by MatheMagician, over 8 years ago:
You could just modify the wombat code from the wombat scenarios so that they are looking for walls instead of rocks, and pacman instead of leaves.
By SayMyName, with 1 reply.
Replied to by Duta, over 8 years ago:
Firstly you're going to have to give a little more information about what you actually want to happen, and when you ask what class you need, the idea is that you write the classes yourself! We can, of course, help if you give a little more detail
High Score Menu
By ChexMex, with no replies.
How would I go about making a high score menu.. I thought of saving the top five high scores of my game to a text file and then comparing them to newer high scores using input and output methods. I just dont really know how I'd go about doing that.
By solo1512, with 8 replies.
Last reply by solo1512, over 8 years ago:
Once again, no prob. Play my games, I need views and advice. Stewie and Homer by JayWood860 as well! don't forget.
Menu Screen/ Shop screen
By SayMyName, with 4 replies.
Last reply by SayMyName, over 8 years ago:
You will need two types of objects; one for the background of the menu (which could have a title, or instruction on menu use), and one for the different options of the menu (which could be in the form of buttons, icons, zones, etc.). The best object to use for in-game menus or shop screens is a new world object ('MenuWorld' or 'ShopWorld'). The advantage of using 'Greenfoot.setWorld(new MenuWorld(this))' to produce a new world is that the old world can be effectively 'paused' during the time the Menu or Shop worlds are up and running. The 'this' sent to the Menu or Shop worlds
By mschwind, with 3 replies.
Last reply by davmac, over 8 years ago:
There shouldn't be anything else you need to download. What do you see when you open the crab scenario?