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If you need a method, which checks wether the mouse is hold, I can give it to you.
A new version of this scenario was uploaded on Tue Jul 02 21:14:53 UTC 2013 changed thumbnail
Pretty cool!! I wonder if we could get some other neat particle scenarios on the site! That would make for a neat challenge (i.e. particle oriented games).
A new version of this scenario was uploaded on Tue Jul 02 22:03:29 UTC 2013 change thumbnail added a way to change the brush size added a way to clear the screen
A new version of this scenario was uploaded on Tue Jul 02 22:07:15 UTC 2013
You have "if(Greenfoot.getRandomNumber(1)==0)" which will always return true. I don't know if this is on purpose or not.
I was going to remove it, but then I decided not to just in case I want to tweak it
pretty pattern... The DoctorProfessor is out!
A new version of this scenario was uploaded on Wed Jul 03 18:54:57 UTC 2013 dust forms stronger structures added the abbility to change images to sand fixed alot of bugs
Looked at your source code, and realized you only have to call setBackground(img) (in the render() method) once. Once you've set the image, you can edit it and it will show up on the Actor/World using that image. Doesn't change performance much, but just wanted to point that out.
This is awesome! I made a Dracula face with stone then put a bunch of red dust in it, rubbed a bit of the mouth out, there perfect. Most fun I have ever had with dust. If only sand was like this in minecraft.
That would be an interesting mod...
Are the particles individual actors, or part of the background?!?!??!?
they are part of the background
A new version of this scenario was uploaded on Wed Dec 10 16:28:52 UTC 2014 fixed a bug