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Comments for 3D Space Shooter Beta

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spacebluespaceblue

2009/6/14

Wow.
A new version of this scenario was uploaded on Mon Jun 15 04:34:59 UTC 2009
A new version of this scenario was uploaded on Mon Jun 15 04:58:56 UTC 2009
HermanHerman

2009/6/15

This is cool! Just can't wait for the asteroïds.
mjrb4mjrb4

2009/6/15

Wow. Definitely showcase material! I prefer the default setup to the others - does that make it number 5? It'll be great to see this develop!
Well, if that's true for everyone else, that will make for a good speed increase, as I won't have to do any of the trig for camera rotation! ...And what do you mean Herman? These are the small asteroids ;)
HermanHerman

2009/6/15

I must have been with my head in the couds ;)
BlackholeGFBlackholeGF

2009/6/15

Ever since the last update there has been minor lag for me.
Well, Greenfoot and java was never suposed to be used like this, so its going to have to struggle to get good speed. I'm working on boosting it. Right now it works fine for me, maybe your computer runs slower? Whats your stats (RAM, proccessing speed, #proccesors, ect...) Right now i am completely re-writing the engine. Right now when it says rendering 600 triangles, that means its calculating 1800 vertices, 3 for each triangle. But with the new engine it will only calculate 900 or so, and will be able to handle polygons with more than 3 sides Also in the final version there will be an option of using low(er) polygon models and/or using wire frame to boost speed.
mjrb4mjrb4

2009/6/15

No problems with lag from this end - this is with a fairly low spec laptop (1GB RAM, Turion dual core something or other - definitely nothing special.)
tombud999tombud999

2009/6/16

Cool ... ! Can't wait for the finished game. Some inputs: When banking left/right, the X-wing nose would be better if pointing outward like when climb-up/dive-down (the relative movement to the asteroids seem a little bit odd when banking left/right, it's like the X-wing is drifting "up" instead of move forward to the nose heading).
You know, i was refraining from doing that before, because it means i need to add another axis of rotation, and do a lot more trigonometry. But now i know that the trigonometry is NOT what is restricting the speed. Its the drawing of polygons. Greenfoot can literally not draw 1200 polygons and still get good frame rate. So, yeah. I'll see what I can do :)
A new version of this scenario was uploaded on Tue Jun 16 20:19:29 UTC 2009
BlackholeGF what FPS are you getting?
A new version of this scenario was uploaded on Tue Jun 16 23:44:30 UTC 2009
A new version of this scenario was uploaded on Wed Jun 17 05:00:46 UTC 2009
mjrb4mjrb4

2009/6/17

Loving the barrell rolls :-)
BlackholeGFBlackholeGF

2009/6/17

The lag has stopped now. Also, it is possible simply to fly away from the asteroids, and get lost. Perhaps make more asteroids or invisible walls?
BlackholeGFBlackholeGF

2009/6/17

Eh? I just blew up all the asteroids, and had nothing to do. Shouldn't there be another level or just an infinite amount?
Well, this isn't a game yet, just working on the engine. Glad the lag is gone!
NintoNinto

2009/6/17

This is very nice!
kenshinakhkenshinakh

2009/6/18

Pretty nice! And there's no lag, I get about 63 FPS average on this laptop.