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A new version of this scenario was uploaded on Sun Jan 04 18:06:46 UTC 2009
A new version of this scenario was uploaded on Sun Jan 04 18:10:09 UTC 2009
mjrb4mjrb4

2009/1/4

Very nice!
ZergZerg

2009/1/5

Ah! Your source shows me where I went wrong with my 'quick render' method in my own 3D render engine. With this, I should be able to finish my own by the end of the week. Interested to see how you will handle additional vertex points and faces.
ZergZerg

2009/1/5

Oh, and one question about the source. What do angY and angX actually represent? Are they the angle from the camera to the object? Or are they the rotation of the points?
I will need to do a lot of re-writing when i try to implement faces and a better line drawing system. Right now the entire object needs to be drawn without 'picking up the pencil', so the data size is a lot bigger than it needs to be. And angY and angX are the x and t rotation of the object, controlled by the mouse.
qnanqingqnanqing

2009/1/6

You are really Building (3D objects), hehe..
A new version of this scenario was uploaded on Sun Jan 11 17:42:18 UTC 2009
A new version of this scenario was uploaded on Sun Jan 11 17:42:49 UTC 2009
A new version of this scenario was uploaded on Sun Jan 11 17:54:16 UTC 2009
A new version of this scenario was uploaded on Sun Jan 11 20:33:30 UTC 2009
A new version of this scenario was uploaded on Mon Jan 12 01:35:22 UTC 2009
ZergZerg

2009/1/12

Ah, Z-buffer! This works something along the lines I thought it would. The only way that you can get the Z-buffer to work in all cases though is to force the render engine to go pixel by pixel. Greenfoot (and maybe Java) is just too slow to do that kind of math. Too busy to make the next move, lol. Right now I am working on the networked version of Realm of Battle and a "sequel" to it, a Blender based RTS, in addition to schoolwork. Too much work! Maybe once I have some free time I will get my shaders up and working. And cool new models.
I know what you mean, we have finals in a week and a half, so Pressure Pressure! :(
A new version of this scenario was uploaded on Fri Jun 12 21:32:05 UTC 2009
A new version of this scenario was uploaded on Sat Jun 13 03:25:22 UTC 2009
A new version of this scenario was uploaded on Sat Jun 13 04:27:08 UTC 2009
A new version of this scenario was uploaded on Sat Jun 13 04:37:23 UTC 2009
mjrb4mjrb4

2009/6/13

Ooh very nice :-)
I think I'm going to split the scenario in 2, so this one will remain relevant to the "Reusable Actors" Group its in.
NintoNinto

2009/6/14

Very nice indeed! :]
A new version of this scenario was uploaded on Mon Jun 15 22:34:09 UTC 2009
Fairy_RingFairy_Ring

2010/3/31

It seems simple but very hard!
rypattonrypatton

2011/12/23

Awesome job!
Entity1037Entity1037

2013/7/31

I don't even.... what??!?!?!?!! My mind is blown! Seriously, you've outdone yourself here!