This site requires JavaScript, please enable it in your browser!
Greenfoot back

Comments for Minecraft-2D

Return to Minecraft-2D

A new version of this scenario was uploaded on Sun May 06 22:27:05 UTC 2012 Backgrounds
A new version of this scenario was uploaded on Sun May 06 22:30:38 UTC 2012 Slightly changed the dirt and stone background images
DutaDuta

2012/5/10

I should probably point out that the bottom layer is bedrock, and unless you mine it for 2,147,483,647 act cycles, you're not going to be able to do it I'm in the middle of loads of exams right now, but once they're over I'll get back to this and implement inventories/crafting/more blocks etc. Oh and if you suggest something I'll implement it! Once I've improved the performance a bit, there's quite a lot I'd like to do with this :)
A new version of this scenario was uploaded on Thu Dec 27 16:11:35 UTC 2012 BIG UPDATE! The entire scenario has been rewritten from scratch - there are now things like scrolling. In the next few updates I'll be adding more block types and improving the random terrain generation system. Please report any bugs you find!
A new version of this scenario was uploaded on Thu Dec 27 16:14:40 UTC 2012 BIG UPDATE! The entire scenario has been rewritten from scratch - there are now things like scrolling. In the next few updates I'll be adding more block types and improving the random terrain generation system. Please report any bugs you find!
paul10ypaul10y

2012/12/27

You have an unlimited placement area i think, maybe make it smaller like the area you can mine in? and adding stone on yourself simply removes the stone
A new version of this scenario was uploaded on Thu Dec 27 19:57:44 UTC 2012 Bug fix, reduced mining range, no longer infinite placement range.
DutaDuta

2012/12/27

Paul, I fixed everything you said
nooby123nooby123

2012/12/27

Can you publish the source code? It doesn't seem to be playable for me online :/
paul10ypaul10y

2012/12/27

Yes much better now :)
A new version of this scenario was uploaded on Thu Dec 27 21:48:20 UTC 2012 Bigger world (dig/scroll down!) and released the source code.
A new version of this scenario was uploaded on Thu Dec 27 21:56:17 UTC 2012 Bigger world (dig/scroll down!) and released the source code. [+Bug fix]
nooby123nooby123

2012/12/27

It's very cool :)
A new version of this scenario was uploaded on Thu Dec 27 22:19:46 UTC 2012 Trees!
A new version of this scenario was uploaded on Thu Dec 27 22:24:21 UTC 2012 Trees!
erdelferdelf

2012/12/27

laggy as hell
nooby123nooby123

2012/12/28

It's because of the shadowing and the darkness.
paul10ypaul10y

2012/12/28

walking too much left/right causes you to fall down, maybe block the way at the end of the map?
DutaDuta

2012/12/28

I was wondering if and when someone was going to say it's laggy - problem is, my computer's quite good, so it runs at a solid 60fps for me. I'm fairly busy, but if I have time later I'll try and make some optimisations. And yeah, I'll block the ends of the map
A new version of this scenario was uploaded on Fri Dec 28 11:54:04 UTC 2012 Edges of the map problem fixed
tylerstylers

2012/12/28

it runs at 50fps for me
erdelferdelf

2012/12/28

now it runs fluently with 40 fps @tylers, how the do you get 50?
tylerstylers

2012/12/28

its because I have a good laptop and that's with my bukkit server running aswell
erdelferdelf

2012/12/28

well, your hardware isnt be able to break through java limits
SPowerSPower

2012/12/28

@erdelf In some way, it is. Of course, there is a limit, but when its lower than that limit, faster hardware will let it run faster.
DutaDuta

2012/12/28

Yeah, if I put the speed slider to max (so it's not capped at 60fps) it'll run at speeds of 120-180fps - so yeah, like I said, I'm not personally getting any lagginess. I'm still busy, but like I said, I'll make some optimizations later.
jrlowejrlowe

2012/12/30

To make it jump alot better, just do: int gravity = 1; int yspeed = 0; public void [keycontrol] { //check for up key here yspeed = -16 //jump height fall(); //calculates velocity } public void fall() { setLocation(getX(),getY()+yspeed); yspeed = yspeed + gravity; } public void [groundcheckingmethod] { if true yspeed = 0; } yup, thats it, this will imitate a real jump.
DutaDuta

2012/12/30

I'm well aware of how to implement better jumping (see http://www.greenfoot.org/scenarios/4547), I just hadn't got round to it. Thanks though, I'll remember to do it soon.
comandodude101comandodude101

2012/12/31

Nice job! I bet this was soooooo hard to make.
A new version of this scenario was uploaded on Wed Jan 02 13:57:10 UTC 2013 Changed jumping.
DutaDuta

2013/1/2

If anyone's experiencing lag, tell me so I can work on it.
stevedsteved

2013/1/3

I'm not getting any lag while I play except for when the game first starts. like just after the generation of the world. Could be unavoidable.
Game/maniacGame/maniac

2013/1/6

you should make it so there is no darkness where the sky is
DutaDuta

2013/1/7

Hmm, I kinda like the effect. What do other people think?
kiarockskiarocks

2013/1/9

Personally, I like to have a bright above-ground area.
scarereeperscarereeper

2013/1/19

try pre pre pre pre pre pre pre pre pre pre pre pre pre pre pre pre pre pre pre pre pre pre pre pre pre pre pre pre pre pre pre pre version -99999999999999999999
Snake12163Snake12163

2013/1/22

This game is Awesome
DutaDuta

2013/1/22

Thank you! :) I'll update it at some point, I just don't really have the time right now.
askgriffaskgriff

2013/1/22

I think it's a great start. I like the sidescroller kind of action and the lighting effect is really cool. Rather than calling it 2D Minecraft you might want to go for something on your own. I like that you're paying homage to Minecraft but I think you have the potential here to add non-Minecraft game components (maybe a whip the you can shoot across a little chasm to swing across or something). You can also taken it into a direction where if you go into some sort of "portal", you go to a puzzler/challenge where you have to make it through to get a piece of equipment. Anyway, great start and I'm looking forward to seeing you progress with this one.
fireandlcefireandlce

2013/2/6

Yes! Found a glitch. So if you are building a tower and you go to the top and jump off screen it stops the game and you can't run it again. You have to reset. Also, if are at the top and build a block beside you bordering the top, it stops the game.
CheribasaCheribasa

2013/2/27

Overall; this is a nice game, but it's not unique. I loved how you have to keep clicking on one block to add it to your inv; and the lighting effect was a nice touch; but I feel like something is missing here. I kinda want to see more work done here as this is basically Minecraft 0.7. Keep up the good work though.