I should probably point out that the bottom layer is bedrock, and unless you mine it for 2,147,483,647 act cycles, you're not going to be able to do it
I'm in the middle of loads of exams right now, but once they're over I'll get back to this and implement inventories/crafting/more blocks etc. Oh and if you suggest something I'll implement it! Once I've improved the performance a bit, there's quite a lot I'd like to do with this :)
A new version of this scenario was uploaded on Thu Dec 27 16:11:35 UTC 2012
BIG UPDATE! The entire scenario has been rewritten from scratch - there are now things like scrolling.
In the next few updates I'll be adding more block types and improving the random terrain generation system.
Please report any bugs you find!
A new version of this scenario was uploaded on Thu Dec 27 16:14:40 UTC 2012
BIG UPDATE! The entire scenario has been rewritten from scratch - there are now things like scrolling.
In the next few updates I'll be adding more block types and improving the random terrain generation system.
Please report any bugs you find!
You have an unlimited placement area i think, maybe make it smaller like the area you can mine in?
and adding stone on yourself simply removes the stone
A new version of this scenario was uploaded on Thu Dec 27 19:57:44 UTC 2012
Bug fix, reduced mining range, no longer infinite placement range.
I was wondering if and when someone was going to say it's laggy - problem is, my computer's quite good, so it runs at a solid 60fps for me.
I'm fairly busy, but if I have time later I'll try and make some optimisations.
And yeah, I'll block the ends of the map
A new version of this scenario was uploaded on Fri Dec 28 11:54:04 UTC 2012
Edges of the map problem fixed
Yeah, if I put the speed slider to max (so it's not capped at 60fps) it'll run at speeds of 120-180fps - so yeah, like I said, I'm not personally getting any lagginess. I'm still busy, but like I said, I'll make some optimizations later.
To make it jump alot better, just do:
int gravity = 1;
int yspeed = 0;
public void [keycontrol]
{
//check for up key here
yspeed = -16 //jump height
fall(); //calculates velocity
}
public void fall()
{
setLocation(getX(),getY()+yspeed);
yspeed = yspeed + gravity;
}
public void [groundcheckingmethod]
{
if true
yspeed = 0;
}
yup, thats it, this will imitate a real jump.
I'm well aware of how to implement better jumping (see http://www.greenfoot.org/scenarios/4547), I just hadn't got round to it. Thanks though, I'll remember to do it soon.
try pre pre pre pre pre pre pre pre pre pre pre pre pre pre pre pre pre pre pre pre pre pre pre pre pre pre pre pre pre pre pre pre version -99999999999999999999
I think it's a great start. I like the sidescroller kind of action and the lighting effect is really cool. Rather than calling it 2D Minecraft you might want to go for something on your own. I like that you're paying homage to Minecraft but I think you have the potential here to add non-Minecraft game components (maybe a whip the you can shoot across a little chasm to swing across or something). You can also taken it into a direction where if you go into some sort of "portal", you go to a puzzler/challenge where you have to make it through to get a piece of equipment.
Anyway, great start and I'm looking forward to seeing you progress with this one.
Yes! Found a glitch. So if you are building a tower and you go to the top and jump off screen it stops the game and you can't run it again. You have to reset. Also, if are at the top and build a block beside you bordering the top, it stops the game.
Overall; this is a nice game, but it's not unique. I loved how you have to keep clicking on one block to add it to your inv; and the lighting effect was a nice touch; but I feel like something is missing here.
I kinda want to see more work done here as this is basically Minecraft 0.7.
Keep up the good work though.
2012/5/10
2012/12/27
2012/12/27
2012/12/27
2012/12/27
2012/12/27
2012/12/27
2012/12/28
2012/12/28
2012/12/28
2012/12/28
2012/12/28
2012/12/28
2012/12/28
2012/12/28
2012/12/28
2012/12/30
2012/12/30
2012/12/31
2013/1/2
2013/1/3
2013/1/6
2013/1/7
2013/1/9
2013/1/19
2013/1/22
2013/1/22
2013/1/22
2013/2/6
2013/2/27