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RedPhoneBooth
RedPhoneBooth presents ...

2012/4/22

Quest Man v1.0

A simple game im working on. You are a man, in a dungon, trying to get as much gold as you can. The idea is to have a maze generator that will create each 5x5 level. The generator should make a maze that has 2 key rooms at 2 dead ends, all other dead ends will be treasure rooms with bonus loot, get the 2 keys to open the door to the next floor. Each floor might have harder enemies, or possibly bigger mazes. Each room will basically be what I have here, but with better textures and doors leading to and fro. The room based moveing system is complete but unusable because I have all entrances blocked off. What im hoping my maze generator will do is make doorways in a specific pattern that creates a maze and designates rooms as diffrent things. Combat is pretty much done except some texture tweeks, I still dont like it.

CONTROLS:
WASD to move
SPACEBAR to fight (No enemies yet)

NEED HELP WITH:
Maze making

Any comments and suggestions are greatly appreciated.

1946 views / 4 in the last 7 days

3 votes | 0 in the last 7 days

Tags: game with-source

open in greenfoot
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A new version of this scenario was uploaded on Tue May 01 03:43:22 UTC 2012 Some changes made, kinda sketchy though
A new version of this scenario was uploaded on Tue May 01 03:55:22 UTC 2012 Quick bug fix.
A new version of this scenario was uploaded on Thu May 10 00:02:37 UTC 2012 Added the doors, by default everything is open(you can still get out of bounds errors). Just started the stuff for maze generation and fixed my null pointer bugs.
actiniumactinium

2012/12/29

keep up the good work.
JetLennitJetLennit

2013/4/24

Cant wait to see more!

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JetLennit Game/maniac actinium