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Comments for Castle Storm 3D

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chuychuy

2008/11/26

interesting but i would like more action
ZergZerg

2008/11/27

Alright! I have a working mouse-look code chunk! If you have an e-mail address, I can send you the method+code
Builderboy2005Builderboy2005

2008/11/30

Well that sounds interesting zerg, I've been working on a major update, and i would love to see the code, although i might not include it in the code point final tomorow. My email is Builderboy2005@yahoo.com
A new version of this scenario was uploaded on Sun Nov 30 16:57:13 UTC 2008
A new version of this scenario was uploaded on Sun Nov 30 19:08:34 UTC 2008
A new version of this scenario was uploaded on Sun Nov 30 19:11:38 UTC 2008
A new version of this scenario was uploaded on Sun Nov 30 20:52:24 UTC 2008
A new version of this scenario was uploaded on Sun Nov 30 21:37:55 UTC 2008
A new version of this scenario was uploaded on Sun Nov 30 21:57:33 UTC 2008
A new version of this scenario was uploaded on Sun Dec 07 17:32:45 UTC 2008
A new version of this scenario was uploaded on Sun Dec 07 17:48:10 UTC 2008
A new version of this scenario was uploaded on Mon Dec 08 15:52:54 UTC 2008
papasmirfpapasmirf

2008/12/9

the keys don't match up with what is stated unless im retarded...
did you change the key settings on the option menu? Cause they work for me.
A new version of this scenario was uploaded on Tue Dec 09 05:30:12 UTC 2008
ZergZerg

2008/12/9

I personally believe you deserved to beat Quest, but that is just my humble opinion.
thanks for that, and congratulations for winning first place! (and beating me!)
kenshinakhkenshinakh

2008/12/10

Nice job! It was a really close competition and I had a lot of fun. I look forward to this scenario's development.
qnanqingqnanqing

2008/12/10

why this scenario not win ? this is a breaktrough you now ? from 2D to 3D
A new version of this scenario was uploaded on Mon Dec 15 15:30:03 UTC 2008
A new version of this scenario was uploaded on Fri Dec 19 03:49:02 UTC 2008
A new version of this scenario was uploaded on Thu Dec 25 00:49:32 UTC 2008
supersupersupersuper

2008/12/25

This is my favorite game in greenfoot
Builderboy2005Builderboy2005

2008/12/25

Thanks! It still isn't quite complete, and i'm looking for ways to cut down on the loading time.
A new version of this scenario was uploaded on Sun Dec 28 23:00:51 UTC 2008
A new version of this scenario was uploaded on Sun Jan 04 18:18:59 UTC 2009
A new version of this scenario was uploaded on Sun Jan 11 20:37:25 UTC 2009
A new version of this scenario was uploaded on Mon Jan 12 01:32:52 UTC 2009
A new version of this scenario was uploaded on Fri Jan 23 04:23:22 UTC 2009
A new version of this scenario was uploaded on Sat Mar 28 16:13:26 UTC 2009
A new version of this scenario was uploaded on Sat Mar 28 18:20:03 UTC 2009
mjrb4mjrb4

2009/3/28

I like the textures - and they don't seem to slow the game down at all now :) Not on my laptop anyway - and I'd describe it's processing power as the lower end of average!
NintoNinto

2009/3/29

I think i spotted some sorta bug here... If you start writing down a code and then without pressing enter click 'Start' will the text still be visible.
Ah, yes that's right! Thank you!
A new version of this scenario was uploaded on Mon Mar 30 00:09:12 UTC 2009
mjrb4mjrb4

2009/3/30

Hmm... every so often I come across translucent walls that I can walk through, usually they appear next to the solid ones at a slight angle (all in the first level.) Feature to try and make it more challenging, or bug?
Where were these walls? By translucent do you mean transparent? I searched all through level 1 and i couldn't find a single wall that i could walk through. In other levels there are walls that you can walk through and act as secrets, but none in level 1, and they are never at a slight angle.
mjrb4mjrb4

2009/4/1

Well - if they were transparent you wouldn't be able to see them at all, but I think we're on the same wavelength ;) You can see through them a bit. They're on level 1 - though interestingly the problem only seems to occur on my laptop, I've tried it on another couple of computers and don't get them at all. Strange.
Check the source, is it the places where the block is a 1? Because those are invisible walls that only enemies react to. There are some right outside the main entry room... weird :/
PiRocksPiRocks

2009/4/4

It gets annoying having to start the program every time. i.e. Greenfoot.start();
A new version of this scenario was uploaded on Wed Apr 08 04:25:38 UTC 2009
XunnamiusXunnamius

2009/6/2

Amazing!
Thanks!
holbikwolff10holbikwolff10

2009/6/22

faster turning would be nice, but awesome other than that!
I don't know, the turning already is pretty fast, and if I made it faster, it would become even more hard to aim
Incredible, awesome, Castle Wolfenstein map like and monsters Doom like, I wondering how long does it take to do it.
Yeah, I was inspired a lot by those old raycasting games like Wolfenstein and Doom :) It took my about a month and a half to make it all, although i don't remember exactly. It was made last year for the 2008 Codepoint contest.
carlsch123carlsch123

2010/3/10

how did you make it
carlsch123carlsch123

2010/3/10

builderboy how did you learn to programing
DKuploader24DKuploader24

2010/5/31

wow...very good....but it could have been a bit lighter...i got a headache....lol