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Bmoliver
Bmoliver presents ...

3 days ago

Wrath Of Cernunnos

A thrilling escape room game that requires the use of problem-solving, strategy, and uncovering the mysteries left by your peers – Find the way out, or risk being trapped forever!

120 views / 120 in the last 7 days

Tags: mouse game simulation demo

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A new version of this scenario was uploaded on 2025-12-08 04:47:20 UTC PROJECT TITLE: Wrath of Cernunnos PURPOSE OF PROJECT: This project is a narrative-driven puzzle adventure game built in Greenfoot. The player explores an interconnected overworld and several interior rooms while collecting mythological artifacts, solving logic-based puzzles, unlocking doors, and assembling a fractured stone tablet. The game incorporates state machines, Markov chains, interactable objects, puzzle logic, and tangential learning about ancient mythologies (Celtic, Assyrian, Mesopotamian, and Egyptian). VERSION or DATE: Final Version — December 7, 2025 HOW TO START THIS PROJECT: 1. Open the Greenfoot scenario in the Greenfoot IDE. 2. Click **Run** to begin the game. AUTHORS: Bryce Oliver USER INSTRUCTIONS: OVERVIEW: You play as an explorer uncovering four ancient mythological symbols by navigating the world, opening locked chests, solving puzzles, and collecting key items. Your ultimate goal is to assemble the full Stone Tablet and unlock the final ritual chamber. CONTROLS: • Move Up: W or ↑ • Move Down: S or ↓ • Move Left: A or ← • Move Right: D or → • Interact (doors, chests, objects): F • Mouse Click: Alternative interaction • Close puzzles or overlays: Click the on-screen “X” button
A new version of this scenario was uploaded on 2025-12-08 04:59:41 UTC PROJECT TITLE: Wrath of Cernunnos PURPOSE OF PROJECT: This project is a narrative-driven puzzle adventure game built in Greenfoot. The player explores an interconnected overworld and several interior rooms while collecting mythological artifacts, solving logic-based puzzles, unlocking doors, and assembling a fractured stone tablet. The game incorporates state machines, Markov chains, interactable objects, puzzle logic, and tangential learning about ancient mythologies (Celtic, Assyrian, Mesopotamian, and Egyptian). VERSION or DATE: Final Version — December 7, 2025 HOW TO START THIS PROJECT: 1. Open the Greenfoot scenario in the Greenfoot IDE. 2. Click **Run** to begin the game. AUTHORS: Bryce Oliver USER INSTRUCTIONS: OVERVIEW: You play as an explorer uncovering four ancient mythological symbols by navigating the world, opening locked chests, solving puzzles, and collecting key items. Your ultimate goal is to assemble the full Stone Tablet and unlock the final ritual chamber. CONTROLS: • Move Up: W or ↑ • Move Down: S or ↓ • Move Left: A or ← • Move Right: D or → • Interact (doors, chests, objects): F • Mouse Click: Alternative interaction • Close puzzles or overlays: Click the on-screen “X” button
A new version of this scenario was uploaded on 2025-12-08 05:21:01 UTC PROJECT TITLE: Wrath of Cernunnos PURPOSE OF PROJECT: This project is a narrative-driven puzzle adventure game built in Greenfoot. The player explores an interconnected overworld and several interior rooms while collecting mythological artifacts, solving logic-based puzzles, unlocking doors, and assembling a fractured stone tablet. The game incorporates state machines, Markov chains, interactable objects, puzzle logic, and tangential learning about ancient mythologies (Celtic, Assyrian, Mesopotamian, and Egyptian). VERSION or DATE: Final Version — December 7, 2025 HOW TO START THIS PROJECT: 1. Open the Greenfoot scenario in the Greenfoot IDE. 2. Click **Run** to begin the game. AUTHORS: Bryce Oliver USER INSTRUCTIONS: OVERVIEW: You play as an explorer uncovering four ancient mythological symbols by navigating the world, opening locked chests, solving puzzles, and collecting key items. Your ultimate goal is to assemble the full Stone Tablet and unlock the final ritual chamber. CONTROLS: • Move Up: W or ↑ • Move Down: S or ↓ • Move Left: A or ← • Move Right: D or → • Interact (doors, chests, objects): F • Mouse Click: Alternative interaction • Close puzzles or overlays: Click the on-screen “X” button

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