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LouistheBB
LouistheBB presents ...

2022/12/12

The Wandering Soul

The soldier moves around at a constant speed by “WASD” on the keyboard to get to the desired destination. To shoot down all the obstacles, the soldier turns toward the enemy’s direction by aiming in that direction using the mouse to navigate and presses the mouse when the soldier is ready to shoot. All three obstacles shared the same goal which is to hinder the soldier from winning the game. They all spawn at a random location and were programmed to chase and touch the soldier to eliminate the soldier. However, each one of the elements is slightly different based on its special features. Even though the living muds only have four of them, they do take the longest to kill. Six moving rocks have the highest moving speed over all the obstacles. The first stage is won when the soldier kills all the tree objects, but the game is lost when the player has run into any of the obstacles, whichever occurs first.

The soldier will be placed in the second stage after passing the first stage. A timer is added at this stage. The time will count down by thirty seconds and end when it reaches zero. The game is won when the soldier kills ALL the objects that appear in the world before the timer goes off, but the game is lost when the player has run into any of the obstacles or when the timer reaches zero, whichever occurs first.

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Tags: mouse game with-source

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A new version of this scenario was uploaded on 2022-12-12 05:51:47 UTC
A new version of this scenario was uploaded on 2022-12-12 06:16:18 UTC
A new version of this scenario was uploaded on 2022-12-12 06:39:32 UTC
A new version of this scenario was uploaded on 2022-12-12 06:47:26 UTC
A new version of this scenario was uploaded on 2023-01-03 05:19:04 UTC
A new version of this scenario was uploaded on 2023-01-03 07:10:20 UTC
A new version of this scenario was uploaded on 2023-01-03 07:21:49 UTC Errors got fixed

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