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Mr_Hedgeapple presents ...


Powder Game

If you've ever played Dust or The Powder Toy, this is basically my version of that. I just wanted to see what I could do.

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1 vote | 0 in the last 7 days

Tags: simulation physics with-source

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Nice! but it gets slow when you have too much onscreen *__* /__\


Definitely an issue with the simulation. The screen starts tearing with around 8,000 objects on screen. I would fix it but I have no idea what to do about it. I'd appreciate any suggestions.


You MAY(not a must) use the get World to remove object(this) with an if statement when it is at edge?
A new version of this scenario was uploaded on 2017-10-22 14:01:34 UTC Source code now available and scenario unlocked.
A new version of this scenario was uploaded on 2017-11-22 16:16:32 UTC Heat Transfer method reworked. Temperature values now in Celsius. Added better physical state changes for objects.

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