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AbeObj
AbeObj presents ...

2016/5/25

Climber 2.0

This is a project for the objet-oriented programing class in the UASLP.

The main goal of the game is to get to the door at the top of the level.

During hte game you'll have to escape enemies and avoid traps.

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Tags: game with-source uaslp

This scenario is a member of: Proyectos Objetos 2015-2016/II


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A new version of this scenario was uploaded on 2016-05-25 15:02:05 UTC
A new version of this scenario was uploaded on 2016-05-25 15:12:44 UTC

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