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Comments for Mr Flap

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A new version of this scenario was uploaded on Sat Apr 26 22:22:22 UTC 2014 Something was wrong with the highscore. Hopefully fixed. (Bird image is also not as it should in round 5+, not fixed yet.)
A new version of this scenario was uploaded on Sat Apr 26 22:27:40 UTC 2014 Forgot to store the score. No wonder that it did not work. :D
Entity1037Entity1037

2014/4/27

Wow.... this is just....horrifyingly bad gameplay...
AIMrOrangeAIMrOrange

2014/4/27

well done, simple graphics but the logic works :)
Super_HippoSuper_Hippo

2014/4/27

Thank you! At least someone managed to get 2 xD
JetLennitJetLennit

2014/4/27

Oh my goodness this is hard! Great game
Super_HippoSuper_Hippo

2014/4/27

Thanks :) Nice, I see a 3 there. Probably I should add the highscore table. Btw, my highest on the real Mr Flap is 34, here it is only 14 yet, but didn't play much.
lordhersheylordhershey

2014/4/28

This is genius, You could turn other scrolling type games into this circle format. It is like the ipod of flappy birds.
Super_HippoSuper_Hippo

2014/5/2

Thank you for already 7 votes! (And that many although no one saw the increasing of difficulty yet. It does not stay the same for ever. Go for 5 laps and more.) ;)
PointifixPointifix

2014/5/3

always stuck at 5 ^^
A new version of this scenario was uploaded on Tue May 20 17:02:30 UTC 2014 Added Scoreboard. To access it, click on the X on the Game Over screen in the bottom right corner. Simplified bird image again. I still don't know what is wrong with the moving code of the obstacles. I guess that one problem is, that Math.PI isn't accurate enough. If I set speed to 100, the obstacles leave the world after a while. And actually they should move a bit more smooth. Maybe instead of moving, I have to change radius and angle instead of 'moving' them.
Super_HippoSuper_Hippo

2014/6/9

Very interesting, my moving was not the problem as it seems. With polar coordinates nothing changes. Even the shaky movement of the obstacles, if they are in the middle, does not change.
A new version of this scenario was uploaded on Mon Jun 09 22:16:22 UTC 2014 Obstacles will move to their position now when they spawn. Polar coordinates for the obstacles. It is a bit more accurate (and the code is much clearer).
A new version of this scenario was uploaded on Mon Jun 09 22:26:29 UTC 2014 Slowed down the obstacles. Were a bit too fast after the last update. And what I forgot to write in the last post, I made the obstacles to have their open space randomly and not always in the middle. Just changed the restart button. It is only working after waiting one second. So if you click there to play, you won't click it accidently after you crash (like me a few monutes ago, so I changed it).
3clipse3clipse

2014/7/9

I got 4 :D
Super_HippoSuper_Hippo

2014/7/9

Go for 5! :)
A new version of this scenario was uploaded on Thu Aug 07 17:27:20 UTC 2014 - added Hardcore-Mode - added Menu (you can change mode there) - changed Scoreboard, now there is one for every mode Need to test this out. Don't know if my ideas of saving information to use it offline and the use of a scoreboard when not logged in will work on the site.
Super_HippoSuper_Hippo

2014/8/7

Ok, somehow it does not work. Will try to figure that out.
A new version of this scenario was uploaded on Thu Aug 07 18:23:23 UTC 2014 Only displays scores greater than 0. (If it works). Somehow the last update only gave 0s. Let's see if it works as it should now.
Super_HippoSuper_Hippo

2014/8/7

It does not... -.-