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A new version of this scenario was uploaded on Thu Aug 07 20:57:46 UTC 2014 Testing... trying to find what is causing the error. Can't do that offline, so sorry for the spamming...
A new version of this scenario was uploaded on Thu Aug 07 21:08:44 UTC 2014 Testing...
A new version of this scenario was uploaded on Thu Aug 07 21:11:17 UTC 2014 Testing...
A new version of this scenario was uploaded on Thu Aug 07 21:15:40 UTC 2014 Testing...
A new version of this scenario was uploaded on Thu Aug 07 21:18:12 UTC 2014 Testing...
Super_HippoSuper_Hippo

2014/8/7

At least it opens again for people who aren't logged in. Can't see if the highscore table is working for those users because it doens't even work when I am logged in...
A new version of this scenario was uploaded on Thu Aug 07 22:32:59 UTC 2014 ...still testing....
A new version of this scenario was uploaded on Thu Aug 07 22:34:27 UTC 2014 ...still testing....
A new version of this scenario was uploaded on Thu Aug 07 22:35:38 UTC 2014 ...still testing.... problably found a bug
A new version of this scenario was uploaded on Thu Aug 07 22:39:08 UTC 2014 Ok, Scoreboard is working now, if you are logged in... If not, it doesn't. If you know why, please let me know: http://www.greenfoot.org/topics/find/44287
A new version of this scenario was uploaded on Thu Aug 07 22:39:40 UTC 2014 Accidently changed image...
A new version of this scenario was uploaded on Thu Aug 07 22:44:38 UTC 2014 Including scores which were made before the last big update.
A new version of this scenario was uploaded on Thu Aug 07 22:47:54 UTC 2014 Adjusted scoreboard. Large name didn't fit in. Last update until I find a solution for the "offline"-access I guess.
A new version of this scenario was uploaded on Fri Aug 08 09:56:21 UTC 2014 Another test
A new version of this scenario was uploaded on Fri Aug 08 10:04:22 UTC 2014 Another test
A new version of this scenario was uploaded on Fri Aug 08 10:25:57 UTC 2014 Another test. Seems like I found another bug which isn't even related to the other problem.
A new version of this scenario was uploaded on Fri Aug 08 10:30:22 UTC 2014 Another test. Seems like I found another bug which isn't even related to the other problem.
A new version of this scenario was uploaded on Fri Aug 08 10:31:49 UTC 2014 Another test. Seems like I found another bug which isn't even related to the other problem.
A new version of this scenario was uploaded on Fri Aug 08 10:35:18 UTC 2014 Another test. Seems like I found another bug which isn't even related to the other problem.
A new version of this scenario was uploaded on Fri Aug 08 10:37:34 UTC 2014 Ok, the other bug was just a dumb mistake...
A new version of this scenario was uploaded on Fri Aug 08 10:49:37 UTC 2014 Displayed zeros again while testing...removed them again.
A new version of this scenario was uploaded on Fri Aug 08 10:50:13 UTC 2014 Started with wrong world -.-
A new version of this scenario was uploaded on Fri Aug 08 10:57:22 UTC 2014 Wondering why the game crashes if you beat your highsore and you are not logged in.
A new version of this scenario was uploaded on Fri Aug 08 11:00:00 UTC 2014 Ah, it was because of the other problem. Just commented it out for now.
A new version of this scenario was uploaded on Fri Aug 08 11:12:39 UTC 2014 I just noticed that I let the best score notification after crashing into an obstacle in German... changed it.
ArtyoumArtyoum

2014/8/10

It's as if flappy bird decided to lay an egg! Awesome game though, I enjoyed it.
A new version of this scenario was uploaded on Tue Aug 12 10:24:08 UTC 2014 -added shadow of the bird -added the dashed line
KalleLarssonKalleLarsson

2014/8/12

Very nice and addictive game,I played like 50 times in a row :D, it's a Little small though. I also noticed that the obstacles are a Little jittery. Have you tried implementing them as just two big perpendicular lines across the screen, and then just paint the gaps on these lines with moving white boxes instead? seems lika a simple Quick fix? Just an idea that popped up in my head :) please ignore if you think it's a bad idea.
Super_HippoSuper_Hippo

2014/8/13

Thank you! I chose the size of my smartphone as the size of the world so I could rebuild the game as it is in the original. I think, it wouldn't be so easy to adjust it now. Maybe I will try it out someday. Wasn't 50, you can see it in the menue. ;) Also no one reached a score of 1 in the hardcore mode yet. Go for it! :) The problem with your idea is that I need to check whether or not the bird touches the obstacle. If I have just one actor with a white gap, the bird couldn't pass it without touching the actor. Right now, every obstacle are two 'Obstacles' objects which are controlled by one 'Obstacle'. So both obstacles do (or should do) the same. Actually it should work like that, but somehow they move as they do...
KalleLarssonKalleLarsson

2014/8/13

Hehe I played it witout signing in first, then I felt i had to comment on this awsome game, then I played some more :D. But you can easily write your own collision detection since its very simple rules for collision in this game: IF the bird is at an angle(+- some degrees to account for the thickness) where theres also an obstacle AND is not in the same hieght(+- some gap size) as a gap from the center Collision will occur! :) i
Super_HippoSuper_Hippo

2014/8/13

The game doesn't stay the same forever like Flappy Birds. So check out the differences after every 5 (3 in hardcore) laps. ;) Yes, maybe this is possible. I wonder if it will work without lagging like crazy since I have to check the collision with every single obstacle object then. So with a for loop and then compare the own x and y values with every obstacle. Will check this out if I have some time. Am a bit busy with learning for tests for university right now...
A new version of this scenario was uploaded on Sun Aug 17 13:08:13 UTC 2014 Changed the obstacles. They are now only one object instead of two each. They finally move as they should. (Thank you KalleLarsson for your idea.) But they do not move smoothly together in the beginning as they did before. Maybe I will try to implement that again in the future.
A new version of this scenario was uploaded on Sun Aug 17 13:54:03 UTC 2014 Fixed bug in level 3+ in hardcore mode which was related to the last update.
A new version of this scenario was uploaded on Fri Aug 22 18:15:45 UTC 2014 Trying to remove the lag of the storing when you die, so you are displayed correctly and then it lags. And not this lag and then you see yourself move into the wall... Can't test this offline, so I try if it works like this. ;) Btw, the score to be on the highscore table in the normal mode is at least >2, but no one made one lap in the hardcore mode. You can do it! I got a '9' in the real Mr Flap few hours ago, but I have to say that my version here is somehow harder. :D
Super_HippoSuper_Hippo

2014/8/22

Okay, this isn't working as it should yet... Will work on that.
A new version of this scenario was uploaded on Fri Aug 22 18:59:02 UTC 2014 Let's see if it works now...
Super_HippoSuper_Hippo

2014/8/22

Great, I think it does. :)
A new version of this scenario was uploaded on Sat Aug 23 14:55:21 UTC 2014 Removed the delay of the start again button. Somehow this didn't work as it should...
KevinVG207KevinVG207

2014/8/23

Yes! 2 points hardcore! Perfect recreation!
Super_HippoSuper_Hippo

2014/8/23

Great, finally someone made it into the hardcore highscore table. :) Thank you! Unfortunately it is far from perfect, many things need to be done. Somehow it is much harder than the original.
A new version of this scenario was uploaded on Fri Nov 14 19:05:05 UTC 2014 Highly improved graphics!
A new version of this scenario was uploaded on Sun Nov 16 10:29:01 UTC 2014 Removed the delay in the again button.
A new version of this scenario was uploaded on Sun Nov 16 10:35:39 UTC 2014 Fixed a bug - in the hardcode mode, the space in the middle of the obstacle was smaller instead of bigger since the update two days ago.
A new version of this scenario was uploaded on Sun Nov 16 11:00:45 UTC 2014 Just reached lap 3 in the hardcore mode and noticed another bug which came up with this update. Fixed it now.
A new version of this scenario was uploaded on Sun Nov 16 11:07:04 UTC 2014 I accidently commented out some lines in the last mini-update.
A new version of this scenario was uploaded on Wed Nov 19 10:08:41 UTC 2014 Modified edge-smoothing. Faster loading now.
A new version of this scenario was uploaded on 2015-03-04 12:56:02 UTC Highscore is showing the best three results. Removed all (hopefully) unnecessary code.
A new version of this scenario was uploaded on 2015-03-04 13:06:09 UTC I forgot why I removed the delay in the again button, but playing online I remembered it. So I removed it again. I also don't know why this happens online... In some scenarios the screen is shaking a bit and in the end, it looks like that: http://oi61.tinypic.com/osg9x0.jpg
This game is shit
A new version of this scenario was uploaded on 2019-05-28 12:47:03 UTC Updated to Greenfoot 3.5.2 Published source (mostly German)