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THE_MASTER_PUMA

THE_MASTER_PUMA

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THE_MASTER_PUMA

2012/5/2

if(getX() < int || getY() < int || getX() > int || getY() > int) I think this will fix your bullet. the ints are the size of your map just put it in your act method then put under it { getWorld().removeObject(this); }