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I saw) Good luck!
But it is unlikely that I will implement it, because I decided to do another project. Maybe someday, when there's time)
Yes, I have studied a little and I know how physics is done. I do physics with formulas, without deformation, so it's easier. I translate to pixels only when moving, and then, this ratio can be changed. When I was talking about physics with rotation, I wanted to talk about the second scenario. I just found a rough way to do it. I thought you did it too and I wanted to see your version)
This was also one of my first games(second, first - Tanks2019).
Although most games(2D and 3D) have normal physics)
In fact, I also realized that realistic physics is extremely difficult to do. The most approximate version is collisions.
Well, as if yes...but your objects can't rotate, the world becomes not very plausible, I thought sooner or later you will add this feature.
Understood, thank you!
When will physics be like in reality?) Not pathetic collisions))