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tkiesel's Comments

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This is another project uploaded through my account that's student work. This one is entirely student created. All coding, photography, graphics editing and sounds were created by this group.
Student scenario. Rapid development on this one, and major improvements are coming soon.
Another creation from a group of my high school students. 1 level demo. After much futzing the code for jumping (mostly) works now. My fault there, not the students'.
Very first Greenfoot scenario from a trio of high school students. Yes, I know that invasion is mispelled. The name stuck. ;) There are some tricky jumps in here, but the students have play tested every level to ensure it can be completed. The first boss level is currently without a boss. The boss code has yet to be written.
Transferred from my greenfootgallery account to the account of one of the project students.
Extremely cool! I love the editing functions.
Added GUI buttons to control the simulation, including a button to clear the sim and allow the user to draw their own patterns.
Check the listed webpage for the scenario. It's the Wikipedia entry for Conway's Game of Life. http://en.wikipedia.org/wiki/Conway's_Game_of_Life Basically, each cell is either "alive" or "dead". On each iteration, a set of simple rules is applied to each cell to see if that cell will be "alive" or "dead" next turn. To quote Wikipedia's summary of the rules: 1. Any live cell with fewer than two live neighbours dies, as if by needs caused by underpopulation. 2. Any live cell with more than three live neighbours dies, as if by overcrowding. 3. Any live cell with two or three live neighbours lives, unchanged, to the next generation. 4. Any dead cell with exactly three live neighbours becomes a live cell. The fascinating thing is that this simulation is itself capable of being a Turing complete computer!
Progressive Difficulty has been added. Good luck getting past 30,000 points. ;)