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Nichodon's Comments

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When "stick" is enabled, does it treat the objects as one object?
I see. From what I understand, the Runge-Kutta method has many applications in ODE's.
My code is too horrendous on this one and I'd have to clean it up first. But once I do that I would be happy to share it.
Thanks :). The text will play a role in the game later...
Sure, I'll upload the code, however, I've yet to implement enemies, levels, lava / spikes, etc.
[ 0.1.1" ] should be [ 0.1.1: ]. :P
A reason that they can be choppy in 0.5 zoom is because the points are integers while 0.5 is not. When I programmed the trails I didn't think I would make a zoom function.
Do you mean the trails or the actual movement of the bodies? The trails are just lists of points that are connected by the world (not the best solution and I probably will do something about that).
I'm not really sure, I wrote this three months ago and on a different computer so I can't check right now :P.