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For not working, it may just be that you have an Object class. Try renaming it. Not sure why you used the try-catch structure.
Roshan123, both Wall and Tank classes implement the Obstacle interface.
@Olexandra, please start a new discussion thread on this issue.
@Olexandra, the "getActor" method may probably be better named as "takeActor" as that is what its partner portal is asking it to do. The link is made when the second constructor (the one with its partner portal passed to it) is used.
@jamesN616, apparently, there are static field issues (probably should not have static fields to begin with).
After adding actors into world, use the 'Save the World' function to automatically place them upon reset (main menu bar -- Controls >> Save the World)
@Roshan123, how is this related to this scenario? ... start a new discussion thread under "Other". If I have anything to say about it, I will respond there.
@Roshan123, yes ... bullets too, but not this size.
Does not run after size selection. Probably throwing an error.