@Dytanoth, I have incorporated the 'fillScrollingBackground' method into my scenario and uploaded it (with some minor comment changes). Hope this helps.
@Dytanoth, you should be able to code their movement as normal using move(int) or setLocation(int, int). If using the 'setLocation(int, int)' method during game play, base the int values on the current x and y value of the actor; that is 'setLocation(getX()+xOffset, getY()+yOffset);'. Using absolute locations will not guarantee that the actor will end up in the world where you want because the scrolling world makes
@Dytanoth, my world did not have an act method in it. By you putting one in your world, it overrides the one in the 'SWorld' super-class. You just need to add the statement 'super.act();' in the 'act' method of your 'MyWorld' world class.
@Dytanoth, maybe I will add another method called 'fillScrollingBackground(GreenfootImage image, int wide, int high) and have it create the full-sized background image required from the 'smaller' image (to allow a 60x60, or whatever size, image to repeat and fill the background of the whole scrolling area).
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