This site requires JavaScript, please enable it in your browser!
Greenfoot back

DonaldDuck's Comments

Back to DonaldDuck's profile

I'm kind of surprised by the amount of views on this o.O But I gotta admit, I check up on this scenario pretty often.
I never would have though it to be that difficult to make objects bounce at the correct angle but I guess it would be quite difficult...
Player has to be at the front of the paint order. :) It's the details that matter. Awesome though. Kinda hard...
Yes, I noticed after I posted that how easy it might be :) Thanks for your answer :)
Getting better each time. Now you just need to slow down the jump and make him jump higher.
DonaldDuckDonaldDuck

2010/11/14

Also, I'd think that the arrow should be in the foreground in the paint order. That was you can see it poke into the ground the into the people. But it's totally up to you. Awesome game.
DonaldDuckDonaldDuck

2010/11/14

The mouse still changes the aim and power, even when it's off the bounds of the world?
This has the potential to be really quite amazing. The frames on the little green guy and the flames are what really make this for me. I hope you get around to finishing it. I'll be glad to play it.
Motion blur just makes the world and the actors in it more transparent right? [update] Nevermind I see it's alpha. I've always used a not-quite-100-transparency to make things blurry.... Of course I'm new to programming... Using too much motion blur turns the entire screen grey :O