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Greenfoot
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Publishing Game Online
By gulzaibthegreat1, with 8 replies.
Last reply by gulzaibthegreat1, about 11 years ago:
Interesting; the game runs fine for me on my browser right now, at worthwhiletest.freetzi.com; i fixed the earlier issue but apparently the game isn't running for anyone else. Any ideas what is wrong? I believe I have fixed the issue, it should run for you. Please let me know whether or not it runs.
Issue with web hosting game
By gulzaibthegreat1, with no replies.
ALRIGHT! I shared my game and created a webpage with an applet through greenfoot. I then uploaded the .html file and all the files required online to see if I could view the game online. The game works when I use the original jar that greenfoot makes. However I want to use the edited jar file which removes the run & reset buttons (http://www.greenfoot.org/topics/2152/0) <-- can be found there. When i replace the original jar file with the updated jar file (updated jar file being the one without run/reset buttons) I get the following error: incompatible magic value in class file greenfoot.export.GreenfootScenarioViewer I am wondering if there is a way to remove the run/reset buttons and post the game online without getting an error.
How does this value work?
By aromero2, with 3 replies.
Last reply by aromero2, about 11 years ago:
Awesome! Thanks, guys.
Site News
By davmac, with 1 reply.
Replied to by wabuilderman, about 11 years ago:
Thanks!
Jar file issue
By tmargaret, with 3 replies.
Last reply by tmargaret, about 11 years ago:
Thank you for your answer
PreLoading
By GMagician, with 5 replies.
Last reply by wabuilderman, about 11 years ago:
Well it should be simple if you are actually loading files. If you aren't doing any i.o. stuff, then you don't need a loading screen.
How can I get rid of an object after a certain amount of time?
By ava9, with 2 replies.
Last reply by wabuilderman, about 11 years ago:
You CAN use system time but that is complicated and is only really necessary for something that is like clockwork.
Post Greenfoot Game Privately
By gulzaibthegreat1, with 1 reply.
Replied to by danpost, about 11 years ago:
gulzaibthegreat1 wrote...
I want to post my game here and make it private, is this possible?
Yes. However, that is something that would need to be done programmatically. In other words, there is no current implementation to easily do that.
SiteLocking
By GMagician, with no replies.
Is it possible to sitelock a greenfoot game?
ColorTest assignment
By Turtle, with 10 replies.
Last reply by Turtle, about 11 years ago:
Got it to work danpost, thank you for much for your time. ^_^
turning audio samples into a playable audio
By wabuilderman, with no replies.
Ok, using the following script I was a able to create raw audio samples. How would I play these in greenfoot? <Code Omitted>
Regarding story telling in greenfoot
By sujan_08, with 4 replies.
Last reply by danpost, about 11 years ago:
sujan_08 wrote...
.I am not able to paste the image .
An image is not necessary. Just post the code of the class where you have 'new Dialogg'.
I need some help please.
By kelalla, with 3 replies.
Last reply by kelalla, about 11 years ago:
So when I click, the object rises. When I am not clicking on it, it falls down.
1 class shared by many world constructors = impossible?
By vertrook13noel, with 2 replies.
Last reply by vertrook13noel, about 11 years ago:
Whoa, that's BRILLIANT! That solves everything simply and elegantly and I definitely wouldn't have thought of that. Plus, it teaches me how to get around generics. Thank you so much; now I can make a huge game and reuse the same classes for each level. <cackles with glee>
making a Blink method
By whovian93, with 3 replies.
Last reply by davmac, about 11 years ago:
aromero2 wrote...
It should look something like this: ...
Indeed it should, but since the discussion is about a year old I'm sure your assistance comes too late.
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