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Problem with setTransparency Background
By juanchi_kiuxus, with 8 replies.
Last reply by juanchi_kiuxus, about 9 years ago:
You have all the reason "nccb" with your explication. I followed your advice redesigning my scenario and it works perfectly. Thanks a lot. Regards, Juan.
How do you increase Java Heap Space?
By Morran, with 7 replies.
Last reply by Morran, about 9 years ago:
Yes, the RainDrops do have a method to remove themselves, based upon whether they have fallen a certain distance or not. I think that they get removed, because I don't see their image afterwards.
After Greenfoot
By Morran, with 1 reply.
Replied to by davmac, about 9 years ago:
I'd suggest using Netbeans or Eclipse as an IDE, together with some sort of game library - however, I'm not really familiar with what game libraries are out there. I suppose if GTGE has bugs you could report them and hope that they are fixed, or if it is open source, try and fix them yourself - doing this is a good opportunity to learn some more advanced programming.
About playSound() method?
By winnerpig, with 3 replies.
Last reply by davmac, about 9 years ago:
AudioInputStream is involved when playing sounds, yes.
Looping background music!
By m.legere1323, with 8 replies.
Last reply by delmar, about 9 years ago:
The world has two methods, 'started' and 'stopped', that are called when the game is started and stopped. Here is a good place to start and stop your music. Something like this: <Code Omitted>
Beginner Programmer, please help!
By shutterbugemily, with 7 replies.
Last reply by rjl8789, about 9 years ago:
Would it be possible from someone to show the completed version, so you can see it actually running in Greenfoot?
Can't get collision detection to work!!
By keiko1dog, with 5 replies.
Last reply by davmac, about 9 years ago:
Do you have a reverseY() method in your Orb class? (also, when you get a compiler error, please tell us on which line of your code the problem is! Thanks). Also, your code seems to have been copied wrongly. You would get plenty of other errors first if you tried to compile the exact code you posted! You have
a couple of
an extra '}' symbol. Make sure you copy and paste the exact code!
NEW-B
By rootypoo, with 5 replies.
Last reply by rootypoo, about 9 years ago:
THanks everyone! I'll check those resources out n see what I can understand. I appreciate the replies!
Using variable of an Actor class in an other Actor class
By NEEDhelp, with 1 reply.
Replied to by davmac, about 9 years ago:
Read
this tutorial
, if you haven't already. It may be of some benefit to go through the
other tutorials
too. Once you've done that much, if you still don't understand, post some specific questions here.
Java Correction
By Steve_888, with 5 replies.
Last reply by danpost, about 9 years ago:
You should be able to use the same code (basically). You just need an integer instance variable to control the general direction (1 for left to right (increasing x), and -1 for right to left (decreasing x)). If your robot
faces
left or right, you can reverse the image (mirrorVertically()) to show it facing the other way.
nullpointerexception help
By ardwennem2, with 13 replies.
Last reply by ardwennem2, about 9 years ago:
I already figured it out, but thanx anyway, couldn't have done it without you
Get mouse momentum
By darkmist255, with 8 replies.
Last reply by darkmist255, over 9 years ago:
Thanks :D! I got it all finished up
here
Greenfoot.setWorld()
By darkmist255, with 2 replies.
Last reply by darkmist255, over 9 years ago:
Ahaha, thanks, I forgot I needed to create a new one since there wasn't one there yet. If it doesn't work as a world I'll make it an actor. Thanks :D.
I can't run greenfoot on windows 7.
By figi, with 10 replies.
Last reply by figi, over 9 years ago:
Oki doki i'll send an email tomorrow. Thx for help.
Are Greenfoot games sellable?
By Royalblue64, with 12 replies.
Last reply by davmac, over 9 years ago:
Royalblue64 wrote...
By this, do you mean any sound files?
I mean any sounds files in mp3 format. Greenfoot supports mp3 sound via the JLayer library. Other sounds (.wav format) that it plays do not require JLayer.
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