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Greenfoot
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So near and yet so far!
By Terrosion, with 6 replies.
Last reply by Duta, almost 13 years ago:
An alternative to danpost's code is: <Code Omitted>
Enemy AI
By marzukr, with 4 replies.
Last reply by marzukr, almost 13 years ago:
THANKS!!!! This worked but I had to reduce the numbers because my space was smaller.
Help with collisions
By LilCh4rDi95, with 9 replies.
Last reply by ddavid33, almost 13 years ago:
@LilCh4rDi95 could you post up what u done to solve the problem please.
Cookies
By GreenHouse, with 1 reply.
Replied to by Zamoht, almost 13 years ago:
I think the only way to save something with Greenfoot is to use the UserInfo class.
Halo4
By BradH, with 3 replies.
Last reply by miles7191, almost 13 years ago:
Master Cheif39 - I made the name along time ago... (i know Chief is spelled wrong)
>= and <= in same statement
By davemib123, with 3 replies.
Last reply by actinium, almost 13 years ago:
<Code Omitted>is what most people would use. The difference between using & and && is that in the case of using && if the first expression is false the second expression is never executed. In your case when using & both expressions are evaluated whatever the result of the first evaluation.
converte a string into a statement
By Mux, with 7 replies.
Last reply by Mux, almost 13 years ago:
thanks thats what i've expected.
Confusing code problems
By erdelf, with 3 replies.
Last reply by erdelf, almost 13 years ago:
@Gevater_Tod4711, I made a method before that with setting the speed to 1, I thought it would be executed only one time. thx for your help
Objects
By JudgeDee7, with 1 reply.
Replied to by danpost, almost 13 years ago:
Greenfoot has a tutorial on
detecting objects
. If you are still having difficulties, post the code you have tried and we will try to help.
Shot damage
By mncomic, with 3 replies.
Last reply by erdelf, almost 13 years ago:
tank
How do you generate objects in random spots until a game ends?
By abarnes, with 12 replies.
Last reply by abarnes, almost 13 years ago:
Now I'm stuck on a scoreboard >.>
How do you make something happen when an actor is eaten?
By ScratchMan, with no replies.
For example, I would like more identical actors to be created when an actor is eaten by my main actor. Could anyone help?
Growing Game Code
By wafflepudding, with 7 replies.
Last reply by wafflepudding, almost 13 years ago:
Put in the bracket, took that line out of the act, still doesn't work. Anything else I should try?
Chopping up an image
By actinium, with 4 replies.
Last reply by actinium, almost 13 years ago:
Thanks all, that looks like what i need danpost. Thanks also zamoht.
Failure to change
By ader108, with no replies.
In my game, the zombie is supposed to eat the NPCs and then turn them into another zombie. This used to work.. until in attempts to condense I combined the two NPC classes and the four Zombie classes. Currently it simply removes the object and adjusts its image to the zombie relating to the object removed. <Code Omitted>
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