import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
public class Player extends Actor
{
private GreenfootImage left = new GreenfootImage("Tank left.png");
private GreenfootImage right= new GreenfootImage("Tank right.png");
public void act()
{
if (Greenfoot.isKeyDown("right"))
{
move(4);
if (getImage()!=right) setImage(right);
}
if (Greenfoot.isKeyDown("left"))
{
move(-4);
if (getImage()!=left) setImage(left);
}
}
}

