import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) public class Player extends Actor { private GreenfootImage left = new GreenfootImage("Tank left.png"); private GreenfootImage right= new GreenfootImage("Tank right.png"); public void act() { if (Greenfoot.isKeyDown("right")) { move(4); if (getImage()!=right) setImage(right); } if (Greenfoot.isKeyDown("left")) { move(-4); if (getImage()!=left) setImage(left); } } }

