Hey there!
I have a little Problem.
I tried to make a main Menu, with a sound in the background. The actual game has got another sound in the background, so I need to stop the Main Menu theme when I start the game. The new_Game button starts the game, so I need to stop the Music, when this button is clicked. The problem is, that Greenfoot loads another world, when the Game starts. I tried to detect, when this button is pushed, so I could stop the music, but it just wont work.
import greenfoot.*;
public class Main_menu extends World
{
//-----------DEFINE SOUNDS-----------
GreenfootSound bgm2 = new GreenfootSound("wav1.mp3");
GreenfootSound bgm1 = new GreenfootSound("wav2.mp3");
//-----------DEFINE OBJECTS-----------
checkWorld checkWorld = new checkWorld();
newgame newgame = new newgame();
Options Options = new Options();
Credits Credits = new Credits();
//-----------DEFINE dbb(DebugButton) and cli(Click detected - sign)-----------
dbb dbb = new dbb();
cli cli = new cli();
//-----------SET CURRENT STATE-----------
boolean Beta =true;
public Main_menu()
{
super(1100, 700, 1);
//add all main Menu buttons!
addObject(newgame,550,250);
addObject(Options,550,450);
addObject(Credits,84,680);
//add the Debug-button if Beta=true
if(Beta==true)
{
addObject(dbb,997,636);
}
//currently disabled function
if (worldChanges()==true)
{ if(Beta==true)
{
addObject(cli,900,636);
}
bgm1.stop();
Greenfoot.delay(30);
}
}
public void started()
{
bgm1.play();
}
public boolean worldChanges()
{
if (Greenfoot.mouseClicked("Options")==true)
{return true;}
if (Greenfoot.mouseClicked("Credits")==true)
{ Greenfoot.setWorld(new Cred());
return true;}
if (Greenfoot.mouseClicked("cli")==true)
{return true;}
if (Greenfoot.mouseClicked("newgame")==true)
{
return true;
}
{return false;}
}
public void stopped()
{
bgm1.pause();
}
}

