Hi, so I have this problem that I don't find my mistake, even after looking for it and changing it and rearanging it for literally hours. The problem is the AmountWaves Variable just doesnt count up more than 3. It just stays 3, no matter what I do. It is created as int AmountWaves=0; on top of all the other methods, right under the "public class Character extends Actor" thing. If anyone can find my mistake would really be awesome, thanks!
(Gegner just means enemy in german, forget to delete it)
public void Wave1()
{
if (AmountWaves==0 && AmountMonsters==0){
Gegner gegner = new Gegner();
this.getWorld().addObject(gegner,733,261); // 1.Gegner
AmountMonsters++;
////////////
AmountWaves++;
}
}
public void Welle2()
{
if (AmountWaves==1){
if(AmountMonsters<=0){
Gegner gegner = new Gegner();
AmountMonsters++;
this.getWorld().addObject(gegner,733,261); // 1. Gegner
////////////
Gegner gegner2 = new Gegner();
AmountMonsters++;
this.getWorld().addObject(gegner2,1117,286); // 2. Gegner
////////////
AmountWaves++;
}
}
}
public void Welle3()
{
if (AmountWaves==2){
if (AmountMonsters<=0){
Gegner gegner = new Gegner();
AmountMonsters++;
this.getWorld().addObject(gegner,733,261); // 1. Gegner
////////////
Gegner gegner2 = new Gegner();
AmountMonsters++;
this.getWorld().addObject(gegner2,1117,286); // 2. Gegner
////////////
Gegner gegner3 = new Gegner();
AmountMonsters++;
this.getWorld().addObject(gegner3,1128,692); // 3. Gegner
////////////
AmountWaves++;
}
}
}
public void Welle4()
{
if (AmountWaves==3){
if (AmountMonsters<=0){
Gegner gegner = new Gegner();
AmountMonsters++;
this.getWorld().addObject(gegner,733,261); // 1. Gegner
////////////
Gegner gegner2 = new Gegner();
AmountMonsters++;
this.getWorld().addObject(gegner2,1117,286); // 2. Gegner
////////////
Gegner gegner3 = new Gegner();
AmountMonsters++;
this.getWorld().addObject(gegner3,1128,692); // 3. Gegner
////////////
Gegner gegner4 = new Gegner();
AmountMonsters++;
this.getWorld().addObject(gegner4,620,683); // 4. Gegner
////////////
AmountWaves++;
}
}
}
public void Welle5()
{
if (AmountWaves==4){
if (AmountMonsters<=0){
Gegner gegner = new Gegner();
AmountMonsters++;
this.getWorld().addObject(gegner,733,261); // 1. Gegner
////////////
Gegner gegner2 = new Gegner();
AmountMonsters++;
this.getWorld().addObject(gegner2,1117,286); // 2. Gegner
////////////
Gegner gegner3 = new Gegner();
AmountMonsters++;
this.getWorld().addObject(gegner3,1128,692); // 3. Gegner
////////////
Gegner gegner4 = new Gegner();
AmountMonsters++;
this.getWorld().addObject(gegner4,620,683); // 4. Gegner
////////////
Gegner gegner5 = new Gegner();
AmountMonsters++;
this.getWorld().addObject(gegner5,620,683); // 5. Gegner
////////////
AmountWaves++;
}
}
}
