I need my character to acceletare before he reaches maximum speed, also I need him to stop at a wall but I still need a variable that i can call which tells me if he is touching the wall
public class Player extends Actor { /** * Act - do whatever the Player wants to do. This method is called whenever * the 'Act' or 'Run' button gets pressed in the environment. */ public void act() { if(Greenfoot.isKeyDown("a")) { setLocation(getX()-5, getY()); } if(Greenfoot.isKeyDown("d")) { setLocation(getX()+5, getY()); } } }