So I want the bullet to turn 18 more than last time when a new one it is created so it becomes a spiral but it doesn't work. I think it won't work like how i coded but i don't know how to make it work. Need help!!
It should look something like this-
This is the code I have so far-
This is the code I have so far-
private int angle = 0;
public void act()
{
move(5);
angle+= 18;
}
public enemyBullet()
{
turn(angle);
}
