This is the code I'm currently using to generate my world.
Is there any way to make this more uniform so it generates a more believable landmass? I'm using a tile generation sort of system.
for(int y = 1080 * -3; y < 1080 *3; y += 60){
for(int x = 600 * -3; x < 600 *3; x += 60){
int r = Greenfoot.getRandomNumber(10);
if(r >= 0 && r <= 2){
addObject(new Water(), x, y);
}else if(r == 3){
addObject(new Sand(), x, y);
}else if(r >= 4){
addObject(new Grass(), x, y);
}
}
}

