public class forerunner extends Actor
{
int shoot=0;
public void forerunner()
{
}
/**
* Act - do whatever the forerunner wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
if(isAtEdge())
{
turn(180);
}
movement();
shoot();
}
public void shoot()
{
shoot++;
if(shoot==100)
{
getWorld().addObject(new Bullet2(),getX(),getY());
}
}
public void movement()
{
move(Greenfoot.getRandomNumber(5));
}
}
