public class forerunner extends Actor { int shoot=0; public void forerunner() { } /** * Act - do whatever the forerunner wants to do. This method is called whenever * the 'Act' or 'Run' button gets pressed in the environment. */ public void act() { if(isAtEdge()) { turn(180); } movement(); shoot(); } public void shoot() { shoot++; if(shoot==100) { getWorld().addObject(new Bullet2(),getX(),getY()); } } public void movement() { move(Greenfoot.getRandomNumber(5)); } }