import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class flowerBlock2 here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class flowerBlock2 extends Actor
{
/**
* Act - do whatever the flowerBlock2 wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
CrackedFlower();
/*if(Rocket.bulletOnScrn = true) {
Bullet = getOneObjectAtOffset(getX(), getY(), Bullet.class); //gives error that actor not on screen
}
else {
}*/
}
GreenfootImage img = new GreenfootImage("flower 2 no crack.png");
GreenfootImage img2 = new GreenfootImage("change flower to png and make crack.png");
static boolean cracked;
public static int timesHit = 0;
public void CrackedFlower()
{
if(Bullet == null && cracked == false) {
setImage(img);
if(Bullet != null && !cracked == false) {
setImage(img2);
cracked = true;
timesHit = timesHit +1;
}
}
if(Bullet != null || cracked == true) {
setImage(img2);
cracked = true;
timesHit = timesHit +1;
}
if(timesHit >= 2) {
getWorld().removeObject(this); //still shows error, 1 bullet counts as two shots
}
}
Actor Bullet;
}
