I have a gravity function that I want to run every other second so that the player doesn't fall as fast. Is there anyway I can do this? Maybe a different way is easier?
private int gravityTimer = 0;
//in act method
if (++gravityTimer == 2)
{
gravityTimer = 0;
//call the gravity method here
}vSpeed += 1; // gravitational pull setLocation(getX(), getY()+vSpeed/2); // fall (or rise)
vSpeed += 1; // gravitational pull setLocation(getX(), getY()+vSpeed/2); // fall (or rise)