Trying to make my actor jump and land on the floor but when I do (ground) it says it can't find symbol. Don't understand the problem if any help me fix it or improve. thanks
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
public class Player extends Actor
{
private GreenfootImage[] images=new GreenfootImage[8];
private int jeda=1,num=0,deltax=30;
private int vSpeed= 2;
private int acceleration = 2;
private int jumpStrength = 12;
private boolean jumping = false;
public void addedToWorld(World Game)
{
for(int i=0;i<images.length;i++){
images[i]=new GreenfootImage("walking"+i+".png");
}
setImage(images[0]);
}
public void act()
{
if(jeda==0)jeda=5;
if(jeda==1) {
setImage(images[num]);
num++;
if(num>=images.length)num=0;
}
if(jeda>0)jeda--;
checkKeys();
checkFall();
}
public boolean onGround()
{
Actor under = getOneObjectAtOffset ( 0,getImage(). getHeight() / 2, Floor.class);
if(ground= null)
{
jumping = true;
return false;
}
else
{
moveToGround(ground);
return true;
}
}
private void checkKeys()
{
if(Greenfoot.isKeyDown("up"))
{
setImage("jump.png");
jump();
}
}
public void fall ()
{
setLocation (getX(), getY() + vSpeed);
if(vSpeed <=9)
{
vSpeed = vSpeed + acceleration;
}
jumping = true;
}
public void jump()
{
vSpeed = -jumpStrength;
fall();
}
public void checkFall()
{
if(onGround()) {
vSpeed = 0;
}
else {
fall();
}
}
}