I'm trying to add new asteroids every time one of the two asteroids is eliminated from the world. I tried many different ways but running into some type of error.
its due today midnight. please any help is appreciated. thank you.
Space c;ass
Im getting error where i declared addAsteroids(startAsteroids);
import greenfoot.*;
/**
* A rock in space.
*
* @author Poul Henriksen
* @author Michael Kölling
*/
public class Asteroid extends SmoothMover
{
/** Size of this asteroid */
private int size;
/** When the stability reaches 0 the asteroid will explode */
private int stability;
/**
* Create an asteroid with default size and random direction of movement.
*/
public Asteroid()
{
this(50);
}
/**
* Create an asteroid with a given size and random direction of movement.
*/
public Asteroid(int size)
{
super(new Vector(Greenfoot.getRandomNumber(360), 2));
setSize(size);
}
/**
* Create an asteroid with a given size and direction of movement.
*/
public Asteroid(int size, Vector velocity)
{
super(velocity);
setSize(size);
}
public void act()
{
move();
intersecting();
if (getObjects(Asteroid.class).isEmpty())
{
addAsteroids(startAsteroids);
}
}
/**
* Set the size of this asteroid. Note that stability is directly
* related to size. Smaller asteroids are less stable.
*/
public void setSize(int size)
{
stability = size;
this.size = size;
GreenfootImage image = getImage();
image.scale(size, size);
}
/**
* Return the current stability of this asteroid. (If it goes down to
* zero, it breaks up.)
*/
public int getStability()
{
return stability;
}
/**
* Hit this asteroid dealing the given amount of damage.
*/
public void hit(int damage)
{
stability = stability - damage;
if (stability <= 0)
{
breakUp();
}
}
/**
* Break up this asteroid. If we are still big enough, this will create two
* smaller asteroids. If we are small already, just disappear.
*/
private void breakUp()
{
Greenfoot.playSound("Explosion.wav");
if (size <= 16) {
((Space)getWorld()).countScore(50);
getWorld().removeObject(this);
}
else {
int r = getVelocity().getDirection() + Greenfoot.getRandomNumber(45);
double l = getVelocity().getLength();
Vector speed1 = new Vector(r + 60, l * 1.2);
Vector speed2 = new Vector(r - 60, l * 1.2);
Asteroid a1 = new Asteroid(size/2, speed1);
Asteroid a2 = new Asteroid(size/2, speed2);
getWorld().addObject(a1, getX(), getY());
getWorld().addObject(a2, getX(), getY());
a1.move();
a2.move();
((Space)getWorld()).countScore(15);
getWorld().removeObject(this);
}
}
public void intersecting() {//
Actor rocket = getOneIntersectingObject(Rocket.class);
if(rocket != null) {
Actor Explosion = new Explosion();
getWorld().addObject(Explosion,getX(), getY());
((Space)getWorld()).gameOver();
Greenfoot.playSound("MetalExplosion.wav");
getWorld().removeObject(rocket);
getWorld().removeObject(this);
}
}
}
import greenfoot.*;
import java.awt.Color;
/**
* Space. Something for rockets to fly in.
*
* @author Michael Kölling
* @version 1.1
*/
public class Space extends World
{
private Counter scoreCounter;
private int startAsteroids = 1;
addAsteroids(startAsteroids);
/**
* Create the space and all objects within it.
*/
public Space()
{
super(600, 500, 1);
GreenfootImage background = getBackground();
background.setColor(Color.BLACK);
background.fill();
createStars(300);
Rocket rocket = new Rocket();
addObject(rocket, getWidth()/2 + 100, getHeight()/2);
addAsteroids(startAsteroids);
scoreCounter = new Counter("Score: ");
addObject(scoreCounter, 60, 480);
Explosion.initializeImages();
ProtonWave.initializeImages();
}
/**
* Add a given number of asteroids to our world. Asteroids are only added into
* the left half of the world.
*/
private int addAsteroids(int count)
{
for(int i = 0; i < count; i++)
{
int x = Greenfoot.getRandomNumber(getWidth()/2);
int y = Greenfoot.getRandomNumber(getHeight()/2);
addObject(new Asteroid(), x, y);
}
return count;
}
public int numberOfObjects();
{
return asteroids;
}
private void levelUp()
{
int asteroids = numberOfObjects();
if (asteroids == 0)
{
Space space = (Space) getWorld();
space.addAsteroids(2);
}
}
/**
* Crete a given number of stars in space.
*/
private void createStars(int number)
{
GreenfootImage background = getBackground();
for(int i=0; i < number; i++)
{
int x = Greenfoot.getRandomNumber( getWidth() );
int y = Greenfoot.getRandomNumber( getHeight() );
int color = 120 - Greenfoot.getRandomNumber(100);
background.setColor(new Color(color,color,color));
background.fillOval(x, y, 2, 2);
}
}
public void countScore(int change)
{
scoreCounter.add(change);
}
/**
* This method is called when the game is over to display the final score.
*/
public void gameOver()
{
ScoreBoard gameBoard = new ScoreBoard();
addObject(gameBoard, getWidth()/2, getHeight()/2);
}
}

