Actor bullet = getOneIntersectingObject(Bullet.class);
if (bullet != null)
{
check = true;
}
if (bullet == null && check == true)
{
lifes = lifes - bullet.value;
getWorld().addObject(enemyLifes, getX(), getY() - 35);
enemyLifes.multiplier = enemyLifes.multiplier - bullet.value;
check = false;
}
