Try this:
private static int active = -1; //0=blue, 1=red
private int color = -1; //0=blue, 1=red
private GreenfootImage bluebat = GreenfootImage("Blue Bat.png");
private GreenfootImage redbat = GreenfootImage("Red Bat.png");
private String movingKeys = new String[2];
public Paddle(int c)
{
color = c;
if (c==0)
{
setImage("bluebat.png");
movingKeys[0] = "w";
movingKeys[1] = "s";
}
else
{
setImage("redbat.png");
movingKeys[0] = "up";
movingKeys[1] = "down";
}
}
public void act()
{
if (active == color)
{
if (Greenfoot.isKeyDown(movingKeys[0])) setLocation(getX(), getY()-10);
if (Greenfoot.isKeyDown(movingKeys[1])) setLocation(getX(), getY()+10);
}
else
{
Actor pongBall = getWorld().getObjects(PongBall.class).get(0);
if (pongBall != null)
{
int y=getY(), py=pongBall.getY();
if (y<py-1) setLocation(getX(), getY()+2);
else if (y>py+1) setLocation(getX(), getY()-2);
}
}
}
