My code looks likes this:
import greenfoot.*;
import java.util.*;
public class You extends Actor
{
private int DX = 3;
private int DY = 3;
private int x = getX();
private int y = getY();
public void act()
{
moveAndCrouch();
spawn();
}
public void spawn()
{
Actor You = new You();
getWorld().addObject(You, 400, 400);
}
public void moveAndCrouch()
{
if(Greenfoot.isKeyDown("right"))
move(DX);
if(Greenfoot.isKeyDown("left"))
move(-DX);
if(Greenfoot.isKeyDown("down"))
setLocation(getX(), getY()+DY);
if(Greenfoot.isKeyDown("up"))
setLocation(getX(), getY()-DX);
if (Greenfoot.isKeyDown("j"))
{
setImage(new GreenfootImage("Swing 1.png"));
Greenfoot.delay(2);
setImage(new GreenfootImage("Swing 2.png"));
}
if(Greenfoot.isKeyDown("k"))
{
Actor myRock = new Rock();
setImage(new GreenfootImage("Rock Throw.png"));
getWorld().addObject(myRock, x+5, y);
}
}
}
