when the worlds are changing scoreboard is reseted to 0
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class teste here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class teste extends subclass
{ Scor scor = new Scor();
/**
* Constructor for objects of class teste.
*
*/
public teste()
{
prepare();
}
private void prepare()
{
addObject(scor, 840, 25);
}
}
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
import java.awt.Color;
/**
* Write a description of class Scor here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class Scor extends raspunsuri
{
private int puncte;
/**
* Act - do whatever the Scor wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public Scor()
{
setImage(new GreenfootImage("Punctaj : " + puncte, 24, Color.GREEN, Color.BLACK));
}
public void act()
{
addPuncte();
}
public void addPuncte()
{
if (Greenfoot.mouseClicked(null))
{
Actor clicked = Greenfoot.getMouseInfo().getActor();
if (clicked != null && clicked instanceof corecte)
{
puncte ++;
setImage(new GreenfootImage("Punctaj : "+ puncte, 24, Color.BLACK, Color.GREEN));
}
if (clicked != null && clicked instanceof gresite)
{
puncte --;
setImage(new GreenfootImage("Punctaj : "+ puncte, 24, Color.BLACK, Color.RED));
}
}
}
}

