public class Ball extends Actor
{
Player_1 p1;
Player_2 p2;
MyWorld world;
int x;
int y;
int ySpeed;
int xSpeed;
/**
* Act - do whatever the Ball wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
x = getX();
y = getY();
xSpeed = 5;
ySpeed = 5;
setLocation(x + xSpeed, y + ySpeed);
if(getX() < 10 || getX() > getWorld().getWidth() - 10) {
xSpeed = -xSpeed;
}
if(getY() < 10 || getY() > getWorld().getHeight() - 10) {
ySpeed = -ySpeed;
}
}
}
