I'm trying to start a new round of enemies when there are no enemies left, but it is'nt working. How can i fix this.
private int wave;
public MyWorld()
{
// Create a new world with 800x600 cells with a cell size of 1x1 pixels.
super(800, 600, 1, false);
drawAmountEnemiesWave(10);
if (getObjects(Enemy.class).isEmpty()){
nextWave();
}
public void nextWave()
{
wave++;
switch(wave)
{
case 1: drawAmountEnemiesWave2(10); break;
default: Greenfoot.stop(); break;
}
}
public void drawAmountEnemiesWave(int anAmount){
for(int i = 0; i < anAmount; i++)
{
Enemy enemy = new Enemy();
addObject(enemy, getWidth() - enemy.getImage().getWidth() + 40, 40 + 70 * i);
Enemy enemy2 = new Enemy();
addObject(enemy2, getWidth() - enemy2.getImage().getWidth() - 40, 40 + 70 * i);
}
Enemy enemy3 = new Enemy();
addObject(enemy3, 580, 250);
Enemy enemy4 = new Enemy();
addObject(enemy4, 580 , 350);
}
public void drawAmountEnemiesWave2(int Amount)
{
for(int j = 0; j < Amount; j++)
{
Enemy enemy5 = new Enemy();
addObject(enemy5, getWidth() - enemy5.getImage().getWidth() + 40, 40 + 70 * j);
Enemy enemy6 = new Enemy();
addObject(enemy6, getWidth() - enemy6.getImage().getWidth() - 40, 40 + 70 * j);
}
}
