I am making a game, but for some reason my animation code isn't working. I've looked all over this website, but nothing is working. Here is my code:
Help is much appreciated.
import greenfoot.*;
public class player extends Actor
{
private GreenfootImage up = new GreenfootImage("player_up.png");
private GreenfootImage down = new GreenfootImage("player_down.png");
private GreenfootImage down1 = new GreenfootImage("player_down1.png");
private GreenfootImage down2 = new GreenfootImage("player_down2.png");
private GreenfootImage down3 = new GreenfootImage("player_down3.png");
private GreenfootImage down4 = new GreenfootImage("player_down2.png");
private GreenfootImage down5 = new GreenfootImage("player_down1.png");
private GreenfootImage down6 = new GreenfootImage("player_down.png");
private GreenfootImage down7 = new GreenfootImage("player_down4.png");
private GreenfootImage down8 = new GreenfootImage("player_down5.png");
private GreenfootImage down9 = new GreenfootImage("player_down6.png");
private GreenfootImage down10 = new GreenfootImage("player_down5.png");
private GreenfootImage down11 = new GreenfootImage("player_down4.png");
private GreenfootImage left = new GreenfootImage("player_left.png");
private GreenfootImage right = new GreenfootImage("player_right.png");
public player()
{
setImage(down);
down.scale(30, 60);
down6.scale(30, 60);
down5.scale(30, 60);
down4.scale(30, 60);
down3.scale(30, 60);
down2.scale(30, 60);
down1.scale(30, 60);
up.scale(30, 60);
left.scale(30, 60);
right.scale(30, 60);
}
public void animateDown()
{
if(getImage().equals(down)){setImage(down1);}else{setImage(down);}
if(getImage().equals(down1)){setImage(down2);}else{setImage(down1);}
if(getImage().equals(down2)){setImage(down3);}else{setImage(down2);}
if(getImage().equals(down3)){setImage(down4);}else{setImage(down3);}
if(getImage().equals(down4)){setImage(down5);}else{setImage(down4);}
if(getImage().equals(down5)){setImage(down6);}else{setImage(down5);}
if(getImage().equals(down6)){setImage(down7);}else{setImage(down6);}
if(getImage().equals(down7)){setImage(down8);}else{setImage(down7);}
if(getImage().equals(down8)){setImage(down9);}else{setImage(down8);}
if(getImage().equals(down9)){setImage(down10);}else{setImage(down9);}
if(getImage().equals(down10)){setImage(down11);}else{setImage(down10);}
if(getImage().equals(down11)){setImage(down);}else{setImage(down11);}
}
public void act()
{
if(Greenfoot.isKeyDown("right"))
{
move(2);
setImage(right);
}
if(Greenfoot.isKeyDown("left"))
{
move(-2);
setImage(left);
}
if(Greenfoot.isKeyDown("up"))
{
setLocation(getX(), getY()-2);
setImage(up);
}
if(Greenfoot.isKeyDown("down"))
{
setLocation(getX(), getY()+2);
setImage(down);
animateDown();
}
}
}
