Can someone help me to find the problem?
if (Greenfoot.setWorld(new Super2))
{
Greenfoot.delay(10);
}if (Greenfoot.setWorld(new Super2))
{
Greenfoot.delay(10);
}import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class Super2 here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class Super2 extends World
{
/**
* Constructor for objects of class Super2.
*
*/
private static GreenfootSound backgroundMusic = new GreenfootSound("lvl2.mp3");
public Super2()
{
// Create a new world with 600x400 cells with a cell size of 1x1 pixels.
super(12, 12, 60);
addObject (new Pause2(), 0,0);
addObject (new Reset2(), 2,0);
addObject (new BButton(), 3,5);
addObject (new GButton(), 2,7);
addObject (new RButton(), 2,6);
addObject (new Minion(), 2,2);
addObject (new Hulk(), 3,2);
addObject (new Ironman(), 2,3);
addObject (new Spike(), 2,4);
addObject (new DO(), 2,4);
addObject (new Spike(), 3,4);
addObject (new DO(), 3,4);
/**
* Aan de bovenkant speelwereld
*/
addObject (new DO(), 1,1);
addObject (new DO(), 2,1);
addObject (new DO(), 3,1);
addObject (new DO(), 4,1);
addObject (new DO(), 5,1);
addObject (new DO(), 6,1);
addObject (new DO(), 7,1);
addObject (new DO(), 8,1);
addObject (new DO(), 9,1);
addObject (new DO(), 10,1);
/**
* Aan de onderkant speelwereld
*/
addObject (new DO(), 1,10);
addObject (new DO(), 2,10);
addObject (new DO(), 3,10);
addObject (new DO(), 4,10);
addObject (new DO(), 5,10);
addObject (new DO(), 6,10);
addObject (new DO(), 7,10);
addObject (new DO(), 8,10);
addObject (new DO(), 9,10);
addObject (new DO(), 10,10);
/**
* Aan de linkerkant speelwereld
*/
addObject (new DO(), 1,2);
addObject (new DO(), 1,3);
addObject (new DO(), 1,4);
addObject (new DO(), 1,5);
addObject (new DO(), 1,6);
addObject (new DO(), 1,7);
addObject (new DO(), 1,8);
addObject (new DO(), 1,9);
/**
* Aan de rechterkant speelwereld
*/
addObject (new DO(), 10,2);
addObject (new DO(), 10,3);
addObject (new DO(), 10,4);
addObject (new DO(), 10,5);
addObject (new DO(), 10,6);
addObject (new DO(), 10,7);
addObject (new DO(), 10,8);
addObject (new DO(), 10,9);
/**
* In het midden speelwereld
*/
addObject (new DO(), 4,4);
addObject (new DO(), 5,4);
addObject (new DO(), 6,4);
addObject (new DO(), 7,4);
addObject (new DO(), 8,4);
addObject (new DO(), 4,5);
addObject (new DO(), 5,5);
addObject (new DO(), 6,5);
addObject (new DO(), 7,5);
addObject (new DO(), 8,5);
addObject (new DO(), 4,6);
addObject (new DO(), 5,6);
addObject (new DO(), 6,6);
addObject (new DO(), 7,6);
addObject (new DO(), 8,6);
addObject (new DO(), 4,7);
addObject (new DO(), 5,7);
addObject (new DO(), 6,7);
addObject (new DO(), 7,7);
addObject (new DO(), 8,7);
addObject (new DO(), 4,8);
addObject (new DO(), 5,8);
addObject (new DO(), 6,8);
addObject (new DO(), 7,8);
addObject (new DO(), 8,8);
}
private BButton BButton = new BButton();
private GButton GButton = new GButton();
private RButton RButton = new RButton();
public void act()
{
if (BButton.finish() && GButton.finish() && RButton.finish())
{
Greenfoot.delay(200);
backgroundMusic.stop();
Greenfoot.setWorld(new Instructiescherm3());
}
}
}
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class Super2 here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class Super2 extends World
{
private BButton bButton = new BButton();
private GButton gButton = new GButton();
private RButton rButton = new RButton();
/**
* Constructor for objects of class Super2.
*
*/
public Super2()
{
// Create a new world with 600x400 cells with a cell size of 1x1 pixels.
super(12, 12, 60);
addObject (new Pause2(), 0,0);
addObject (new Reset2(), 2,0);
addObject (new private BButton bButton = new BButton(), 3,5);
addObject (new private GButton gButton = new GButton(), 2,7);
addObject (new private RButton rButton = new RButton(), 2,6);
addObject (new Minion(), 2,2);
addObject (new Hulk(), 3,2);
addObject (new Ironman(), 2,3);
addObject (new Spike(), 2,4);
addObject (new DO(), 2,4);
addObject (new Spike(), 3,4);
addObject (new DO(), 3,4);
//invisible objects. Not important
}
public void act()
{
if (bButton.finish() && bButton.finish() && rButton.finish())
{
Greenfoot.delay(200);
Greenfoot.setWorld(new Instructiescherm3());
}
}
}addObject(bButton, 3, 5);