I want to reference a setupLevel() method in my world Iron1.
This is the code from my world IronManMode
This is the code from Iron1
I would like to setup a certain level in IronManMode from Iron1
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
import java.util.List;
/**
* Write a description of class HoneyWorld here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class IronManMode extends World
{
int level;
Actor Pizza;
Actor Sean;
Actor Wolf;
Actor PackLeader;
/**
* Constructor for objects of class HoneyWorld.
*
*/
public IronManMode()
{
// Create a new world with 600x400 cells with a cell size of 1x1 pixels.
super(800, 600, 1);
setupLevel(0);
}
public void setupLevel(int lvl)
{
removeObjects(getObjects(null));
level = lvl;
if(level==0)
{
addObject( new Intro(), 400, 300 );
addObject( new IronButton1(), 400, 450);
showText( "Play", 400, 450);
addObject( new Pizza(), 1,1);
}
else if (level == 1)
{
addObject( new Sean(), 400, 300 );
addObject( new Wolf(), ( int ) ( 300*Math.random() ), (int) ( 200*Math.random() ) );
addObject( new Pizza(), ( int ) ( 800*Math.random() ), (int) ( 600*Math.random() ) );
addObject( new Pizza(), ( int ) ( 800*Math.random() ), (int) ( 600*Math.random() ) );
addObject( new Pizza(), ( int ) ( 800*Math.random() ), (int) ( 600*Math.random() ) );
addObject( new Pizza(), ( int ) ( 800*Math.random() ), (int) ( 600*Math.random() ) );
addObject( new Pizza(), ( int ) ( 800*Math.random() ), (int) ( 600*Math.random() ) );
addObject( new Pizza(), ( int ) ( 800*Math.random() ), (int) ( 600*Math.random() ) );
addObject( new IceCube(), ( int ) ( 800*Math.random() ), (int) ( 600*Math.random() ) );
}
else if (level == 2)
{
addObject( new LoadingScreen1(), 400, 300 );
addObject( new IronButton2(), 700, 500);
showText( "Play", 700, 500);
addObject( new DumbSheep(), 10, 450 );
addObject( new Rock(), 400, 450 );
}
else if (level == 3)
{
addObject( new Sean(), 400, 300 );
addObject( new Wolf(), ( int ) ( 300*Math.random() ), (int) ( 200*Math.random() ) );
addObject( new Pizza(), ( int ) ( 800*Math.random() ), (int) ( 600*Math.random() ) );
addObject( new Pizza(), ( int ) ( 800*Math.random() ), (int) ( 600*Math.random() ) );
addObject( new Pizza(), ( int ) ( 800*Math.random() ), (int) ( 600*Math.random() ) );
addObject( new Pizza(), ( int ) ( 800*Math.random() ), (int) ( 600*Math.random() ) );
addObject( new Pizza(), ( int ) ( 800*Math.random() ), (int) ( 600*Math.random() ) );
addObject( new Pizza(), ( int ) ( 800*Math.random() ), (int) ( 600*Math.random() ) );
addObject( new Rock(), ( int ) ( 800*Math.random() ), (int) ( 600*Math.random() ) );
addObject( new Rock(), ( int ) ( 800*Math.random() ), (int) ( 600*Math.random() ) );
addObject( new Rock(), ( int ) ( 800*Math.random() ), (int) ( 600*Math.random() ) );
addObject( new Rock(), ( int ) ( 800*Math.random() ), (int) ( 600*Math.random() ) );
}
else if ( level == 4 )
{
addObject( new LoadingScreen3(), 400, 300 );
addObject( new IronButton3(), 400, 450);
showText( "Play", 400, 450);
}
else if ( level == 5 )
{
addObject( new Sean(), 400, 300 );
addObject( new PackLeader(), ( int ) ( 300*Math.random() ), (int) ( 200*Math.random() ) );
addObject( new Pizza(), ( int ) ( 800*Math.random() ), (int) ( 600*Math.random() ) );
addObject( new Pizza(), ( int ) ( 800*Math.random() ), (int) ( 600*Math.random() ) );
addObject( new Pizza(), ( int ) ( 800*Math.random() ), (int) ( 600*Math.random() ) );
addObject( new Pizza(), ( int ) ( 800*Math.random() ), (int) ( 600*Math.random() ) );
addObject( new Pizza(), ( int ) ( 800*Math.random() ), (int) ( 600*Math.random() ) );
addObject( new Pizza(), ( int ) ( 800*Math.random() ), (int) ( 600*Math.random() ) );
addObject( new Rock(), ( int ) ( 800*Math.random() ), (int) ( 600*Math.random() ) );
addObject( new Rock(), ( int ) ( 800*Math.random() ), (int) ( 600*Math.random() ) );
addObject( new Rock(), ( int ) ( 800*Math.random() ), (int) ( 600*Math.random() ) );
addObject( new Rock(), ( int ) ( 800*Math.random() ), (int) ( 600*Math.random() ) );
}
else if ( level == 6 )
{
addObject( new LoadingScreen4(), 400, 300 );
addObject( new IronButton4(), 400, 450);
showText( "Play", 400, 450);
}
else if ( level == 7 )
{
addObject( new Sean(), 400, 300 );
addObject( new PackLeader(), ( int ) ( 300*Math.random() ), (int) ( 200*Math.random() ) );
addObject( new Wolf(), ( int ) ( 500*Math.random() + 300 ), (int) (200*Math.random() ) );
addObject( new Pizza(), ( int ) ( 800*Math.random() ), (int) ( 600*Math.random() ) );
addObject( new Pizza(), ( int ) ( 800*Math.random() ), (int) ( 600*Math.random() ) );
addObject( new Pizza(), ( int ) ( 800*Math.random() ), (int) ( 600*Math.random() ) );
addObject( new Pizza(), ( int ) ( 800*Math.random() ), (int) ( 600*Math.random() ) );
addObject( new Pizza(), ( int ) ( 800*Math.random() ), (int) ( 600*Math.random() ) );
addObject( new Pizza(), ( int ) ( 800*Math.random() ), (int) ( 600*Math.random() ) );
addObject( new Rock(), ( int ) ( 800*Math.random() ), (int) ( 600*Math.random() ) );
addObject( new Rock(), ( int ) ( 800*Math.random() ), (int) ( 600*Math.random() ) );
addObject( new Rock(), ( int ) ( 800*Math.random() ), (int) ( 600*Math.random() ) );
addObject( new Rock(), ( int ) ( 800*Math.random() ), (int) ( 600*Math.random() ) );
}
}
}
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
import java.util.List;
/**
* Write a description of class Iron1 here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class Iron1 extends World
{
/**
* Constructor for objects of class Iron1.
*
*/
public Iron1()
{
// Create a new world with 600x400 cells with a cell size of 1x1 pixels.
super( 800, 600, 1);
addObject( new Sean(), 400, 300 );
addObject( new Wolf(), ( int ) ( 300*Math.random() ), (int) ( 200*Math.random() ) );
addObject( new Pizza(), ( int ) ( 800*Math.random() ), (int) ( 600*Math.random() ) );
addObject( new Pizza(), ( int ) ( 800*Math.random() ), (int) ( 600*Math.random() ) );
addObject( new Pizza(), ( int ) ( 800*Math.random() ), (int) ( 600*Math.random() ) );
addObject( new Pizza(), ( int ) ( 800*Math.random() ), (int) ( 600*Math.random() ) );
addObject( new Pizza(), ( int ) ( 800*Math.random() ), (int) ( 600*Math.random() ) );
addObject( new Pizza(), ( int ) ( 800*Math.random() ), (int) ( 600*Math.random() ) );
addObject( new PizzaCounter(), 725, 50);
act();
}
public void act()
{
World IronManMode;
List Sean = getObjects(Sean.class);
List MenuButton = getObjects(MenuButton.class);
if (Sean.isEmpty() & MenuButton.isEmpty())
{
Greenfoot.setWorld(new Iron1());
}
List Pizza = getObjects(Pizza.class);
if (Pizza.isEmpty())
{
(IronManMode).setupLevel(0);
}
}
}
