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nathen
wrote ...
2016/11/15
what would i do to get enemies to not collide with each other?
nathen
2016/11/15
#
things tend to mess up when my enemy's cross paths
Super_Hippo
2016/11/15
#
Maybe something like:
//moving if (isTouching(Enemy.class)) { //moving back //maybe turning a little bit }
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